I managed to squeak in a game of Kill-Team at the Clubhouse yesterday, versus a Tau kill-team. We rolled for the mission after selecting our Kill-Team, and we ended up with Take Prisoners, which didn’t seem so bad until we read more about it. Turns out, being within 1 inch of an enemy to capture them means you’ll have to be in combat! I had 2 guys kitted out for melee, but they were still just Guardsmen, but my opponent was Tau, famously known for their lack of combat prowess.
What followed was a tense but hilarious series of events, involving the Tau charging into combat to avoid my readied guns, which was a good call for them since I managed to keep initiative for 5 out of the 6 game rounds! My sniper got immediately charged by his Stealth Suit leader, and a Drone, while my forces advanced in two separate groups, hoping to take at least a few prisoner! My opponent garrisoned a tower with an Ion Rifle, his Comms specialist and a gun Drone, forcing me to come to him.
Knowing my Scions could be a pain in the butt, my opponent felled them early, but not before my Hot-Shot volley gun claimed 2 breachers in one round of shooting. They fell shortly after, depriving me of my plasma pistol and power sword Tempestor, a loss I keenly felt later as the battle became a knife fight.
My sniper refused to yield in true Catachan fashion, and didn’t fall off the ledge either, keeping two of my opponents very dangerous models quite busy.
His remaining breacher charged into my readied Grenade Launcher, and my sergeant went to aid him.
The launcher didn’t survive, but did manage to take out the breacher. A Stealth Suit engaged my two Guardsmen in hand to hand, managing to kill my Sergeant! This was the beginning of the end, as my casualties mounted.
My force ended up broken, and with both my high leadership models out of action, they didn’t stand a chance.
The game ended 1-0 in my opponents favor, a close game that went to all 6 turns. It was still a great time, and I’m learning the strengths and weaknesses of my list. As much as I loathe to admit it, I might need to build another Special Weapons gunner to add some firepower!
I’ll get you next time you Xeno Scum! But, that is all for now. Ave Imperator!
It has been a little while! To be honest, work kind of kicked my butt, and being tired and burnt out doesn’t help ones motivation to paint. But, I figured if I didn’t paint something eventually I would fall back into bad habits of never painting anything! So, to get back on the horse, I decided to paint one!
Rough Riders are an odd unit, and one that in the current edition doesn’t do very well, and is relegated to those willing to use the 40k Index entry for them. They won’t win a battle for you, but that isn’t really what their meant for. As a anti-deepstrike screen, as mobile flankers with special weapons, and as an excuse to take, you know, freaking cavalry in the 41st Millennium, they hold a special place in my heart.
Some people prefer to model their Rough Riders on xeno-mounts, such as Warhammer Fantasy Cold Ones. Me, I’ve always had a love of horse cavalry, and its a prime example of 40k wackiness that I loved. However, the offical versions came either as Attillan Rough Riders, a sort of Attila the Hun sort of wild-men, and Tallarn. Of the two, Tallarn interested me most. But it was again an Abnett novel that provided the inspiration for my troops.
In the novel Necropolis, Abnett takes readers to the besieged city of Vervunhive, a hive whose chaos infected neighbor of Ferrozoica has attacked in overwhelming force. To stem the tide, several Guard regiments, such as the Royal Volpone Bluebloods, the Narmenian Armoured, and of course, the Ghosts. Another regimental group that arrives is the Roane Deepers, who according to Abnett are based on our worlds Anzacs, Aussies and New Zealanders who served in the two World Wars and Vietnam. Laid back, prone to disrespect authority, but are tough fighters who don’t flee from a scrap, the Roane offered a solution I didn’t think of immediately, but once I latched onto the idea it never left.
You see, in WW1 the Australians had a mounted infantry unit called the Australian Light Horse. They saw use as impromptu cavalry at the battle of Beersheba in modern day Palestine, using bayonets! Cavalry is often considered a snobby arm of the military, this gave me a chance to buck the trend.
My idea was that the Roane would not only be infantry regiments, but could also be rough riders, or in their terms, Light Horse. Not meant for open battle, but as scouts and disruption forces, Roane Light Horse regiments would act as the eyes and ears of an army, without drawing on promethium supplies. With a simple gene-modified horse that could live of the land, and equipped with a las-pistol and explosive lance if needed for battle, Roane troopers could move quickly, and locate enemies on planets with large areas of open ground. Sure, a satellite or ship in orbit could do a similar job, but in the end nothing beats a MK1 human eyeball. Once found, they would run away, and link up with a larger Imperial Guard force, and then make use of their battle skill.
Thus, I ordered a large amount of bits to make it happen. The riders are Victoria Miniatures Rough Rider conversion kits, with a Slouch hat head from the same store. The horses are GW Pistoliers. Having bought two kits of pistoliers, I’m actually well equipped to build a small kill-team of Ventrillian Nobles now!
These guys sat built and unused till 8th edition dropped, when I started to take them, mostly, as a joke unit. They have never killed anything, drop like flies to a mere hint of enemy gunfire….and look awesome while doing it. Either way, they are again shelved due to poor performance, but in the fluff I’ve done up for my army, that just means they are doing what they are supposed to be doing; finding the enemy, and reporting back, and running away before they can get caught. Sure they don’t see the table, but it was a fun unit to paint, wasn’t red, and gave me a much needed little pick me up!
However, it isn’t all horses today.
I also managed to acquire all three of the OOP Vostroyan Platoon Officers, and they are making their way via post to me. As well, I managed to find an old Commissar model on eBay with both a Power Sword and Power Fist! The sheer lunacy of that made it an easy sell, and both him and a platoon commander arrived while I was at work earlier this week!
Anyways, I’m making a trip to the Clubhouse tommorow, where hopefully I can get the Commissar primed, and maybe even a game of kill-team in! But that is all for now.
As always, Ave Imperator, and I’ll see you in the next post! If you have any comments, feel free to leave them! I’d love to see what you guys have to say!
Just a small update today, as work was pretty tiring and I need a day to recharge the hobby batteries. But, as I came home yesterday night, a package awaited me.
The big dude on the left needs no introduction to veteran Guard players, but is Gunnery Sergeant “Stonetooth” Harker. 100% grade A catachan badass. If I ever do decide to take my catachans to a 40k playable scale, he’s a damn good buy and a source of rare rerolls in the codex.
The other fellow is a finecast Lord Commissar. I’ve always loved the look of this model, but Finecast is a materiel that on release soured me against it so badly I barely ever buy any if I have the choice. But, it has gotten a load better. This model came pretty much ready to go! A good scrub with dawn and the mold release was gone, and he went together in a jiffy.
Looking forward to fielding them both in the near future!
Another day, another Vostroyan done. This medic is for my command squad, and while the medics aren’t terribly useful he looks fantastic, and thus has a place in my army. He is younger then most of the other veterans in the command team, and his mustache has yet to grey with age. I might revisit him in the future, add a few more details, but when one has 80+ Guardsmen to finish, that’s a problem for later. I’m finding the vostroyans actually fairly easy to paint, as the amount of sharp detail in the cast takes really well to shades.
The plan is once I get to the Infantry Squads is to do them in batches of 5, that way it should only take 2 days per squad. I’ve never batch painted before starting on my kill team, so I’m fairly new to it as a concept, but after getting the Catachans fully painted and played them, it felt GOOD. Playing with a painted squad was awesome, and now imagining a whole army has really been a shot in the arm motivation wise.
But, the Vostroyans are by no means the only project I’m working on. The Vostroyans have been my focus for the past half-year…the big project has been something I’ve been working toward since I was 12!
40k was not my gateway drug into war-gaming. That honor lies with the Lord of the Rings Strategy Battle Game! As a young boy watching these movies was life-changing, and the game was actually surprisingly popular with kids my age in my hometown. A trip to a Games Workshop got me the Warriors of the Last Alliance box( my confusion as to why there was all these “Space Marines” and “Empire State Troops” all over was hilarious in hindsight), but honestly I had no idea what I was doing until my folks got me the Return of the King starter box.
To my 12 year old self, being able to fight the battles of Osgilliath and Minas Tirith was an experience I’ll never really forget, despite getting half the rules wrong. Many a battle was fought on the living room floor, and many an Orc was badly painted. I even got a box set, I forget its name, but it had a massive amount of Good forces, and it felt to me like my own little mustering of the Free Peoples.
It was the beginning of a journey that still continues to this day, despite my focus shifting away from it as popularity of the game ebbed and finding people who played it became harder and harder. 40k took hold after it became apparent that people had forgotten all about the good ole LOTR SBG. Soon, Guardsmen replaced Warriors of Minas Tirith, and that which should not have been forgotten…was lost.
I made one very good decision during this dark time, when it seemed GW had forgotten us. I kept everything. 40k Armies came and went, but my little(but growing!) stash of Lord of the Rings models lay just out of sight, occasionally coming out for a quick jaunt in Balins Tomb, but the big battles of yesteryear were a distant memory. As more models disappeared from the webstore, my trips to ebay to find recruits for what I thought was a dying game was a weekly habit.
But, unknown to me, there were some that resisted. Things like the Great British Hobbit League kept the torch alive. Eventually, I found out that I was not alone! And with the Hobbit on the horizon, everything looked great!
Then came bitterness. It started well, new plastic kits! A good starter box! But, it came at a cost; Finecast. Casts that were amazing in metal became flash ridden, horribly fragile miniatures. Swords that once could be bent simply snapped off. All at a massive mark-up in price. It helped that the movies weren’t as good, and I felt less need to keep up.
I, along with many other people awaited the inevitable. A long wait, with an answer we already knew. The game was dead.
But like the quest of the Ring, from such dark times did hope arise! Forge World, Games Workshop boutique line took up the torch, and while the Lord of the Rings left shelves, new miniatures were coming out again. But, it was still only for the Hobbit, and I could feel little excitement for it.
Then, something happened that this blogger did not expect; Games Workshop announced that the The Hobbit Strategy Battle Game was to be rebranded as The Middle Earth Strategy Battle Game! Battle Companies, a mini-game from the past akin to Kill-Team, re-emerged. Hope was kindled.
And yet, no-one expected what was announced next, least of all me.
Middle Earth is back, baby. New plastic heroes, rereleasing old OOP(out of production) models, and the hated repack of 24 man troop boxes into 12 is being undone. I haven’t felt excitement like this since watching Return of the King for the first time. And, my childhood dream of fighting the Battle of the Pelennor Fields comes ever closer to being a reality. I’m ready, my full strength gathered. Men of Rohan, of Gondor, waiting patiently for the paint brush. Hordes of Orcs and Uruks in their serried ranks await the same.
At around the same time this was announced, I decided that if I was going to do this, it would be a movie style refight, as opposed to the book. And for that, I needed the Army of the Dead. Ebay saved the day here.
The cost was insignificant; people sell the banner alone for outrageous amounts of money on eBay. and with more Army of the Dead then I’ll ever possibly need, all that remains is the noble Rohirrim, the beleaguered garrison of Minas Tirith and the vile Orcs and their allies. Of course, it won’t be a full scale refight, even my collection pales in comparison to what would be required to do it justice. But even a small part of the battle would be the culmination of a life’s dream.
So, in closing, don’t worry there will be still loads and loads of 40k content; My friend is working a pace at his Tank Company and he has given me permission to share it with the internet. My Vostroyans will be worked on at a steady rate as well. This just means they’ll have to share with Gondorians, Men of Rohan, and Orcs. Many, many orcs.
Instead of my usual sign off, I leave you with this
“Theres some good in this world Mr.Frodo, and its worth painting for”-Samwise Gamgee
Fair warning, this post is going to be a bunch of lore and opinions wrapped up in a long rambling wrapper. It won’t be for everyone… and that’s OK, we all have parts of the hobby we like and don’t like as much! So with that out of the way, on with the show!
The world of Warhammer 40k is a large, alien, and dangerous galaxy, and while for some this is merely a backdrop to give their games a setting, for others such as myself it is a huge draw. Unlike Star Wars, or Star Trek, the future depicted in 40k is dire. Humanity is barely holding on, beset on all sides by the Alien, the Heretic, and worse still. It is to live in the worst time of human history. With such a rich backdrop, Games Workshop could choose to hold us to a fixed and pre-set canon, allowing no such deviance. But, for all their faults(And there are a great deal, make no mistake) they have always encouraged the universe as a sandbox, a plaything for the creative to let their ideas run amok. You could go with something silly, a parody, and the hobby is both accepting and encouraging of it. The popularity of the “Angry Marines” is well deserved; It’s hilarious! While on the other hand, one could focus their efforts on collecting a whole Space Marine company in all of its glory, its heraldry flying proudly across the tabletop.
It is this sense of creativity that spawns the truly great hobby content. Stuff like Blanchitshu, Iron Sleet, and Khornes Eternal Hunt all stem from this. Blanchitsu excels both from its almost tacit approval from GW, being featured heavily in the pages of White Dwarf, but also its rich lore and gothic imagery being truly striking.
Of these though, and while he probably has no idea I exist, KrautScientists blog over at https://eternalhunt.wordpress.com/ was possibly the biggest inspiration for my own world-building. In his World Eaters Warband, he has carefully and meticulously crafted a tale of treachery, bloodshed, honor, and martial pride that elevates the 4th Assault Company far above just another “40k Army”. From their birth in the heresy to the tragedy of the Battle of Skalathrax, he makes what could be the least interesting at face value of the Traitor Legions, the World Eaters, into something far more interesting then just pieces for a tabletop game; They’re people.
Another inspiration was Dan Abnett. Of course, Gaunt’s Ghosts is the inspiration here. The novels are far more then just Sharpe in space; He stated once that in the 41st millennium there is not only war, there are people too. Never is this more apparent then in Gaunt’s Ghosts. Eisenhorn, Ravenor, as Inquisitors, they are, by their very nature, detached from the Imperial populace, granted the ability to go where they will, and do whatever it takes to accomplish their goals.
In the Guard, one doesn’t have that freedom of movement. Gaunt and his men travel from warzone to warzone at the whims of Imperial command, and the enemies they face are not the hulking traitor astartes(barring a few, very notable encounters), instead a reflection of humanity as it could be, corrupt and debased. Human characters such as Caffran, Larkin, Cuu, they all show humanity in its flawed glory. There is fear, doubt, but zeal and courage also. As well, the beginning of most of the novels is a piece from what appears to be an imperial textbook, hundreds of years later. The Gaunt’s Ghosts are in fact a historical period piece, in the context of the 41st millennium as a whole. There is a tangible sense of place, something that is sometimes lacking in the codex fluff and the game as a whole.
It is this backdrop that I decided to base my 40k army on, placing them into the same Crusade Gaunt and his First and Only reside in. In the novel Straight Silver, the Tanith are pulled from the line and sent to another planet. In my own little slice of 40k, my Regiment, the 1st Whitefall Light Infantry took its place on the line, intersecting if only in passing the great Gaunt’s Ghosts. I’ve written up the backstory of their homeworld, the frontier world of Whitefall, and their segregated ranks, with lowlanders, mostly cadian stock from a Regiment being allowed to settle there in the time of Saint Sabbat, and highlanders, zealous hill-folk clad in tartan and obsessed with clan honor. This serves zero purpose in the actual game; but it guides everything I build for them. Two thirty man platoons, 30 lowlanders and 30 highlanders, with their platoon officers being of their respective cultures. Only at the higher ranks does this segregation give way to practicality, with both highland and lowland officers serving together. A corp of Ministorum priests extols the virtues of the God-Emperor, and that of Saint Sabbat, as the world owes its salvation to her intervention hundreds of years prior.
Now the Imperial Guard, by its very nature, are a fragmented force. A holdover from the Horus Heresy, each regiment is strictly focused, each with a specific role to play. The 1st Whitefall are light infantry, and thus fight solely on foot, with no armor and IFVs(infantry fighting vehicles, like a chimera) of their own. Of course, in the tabletop an IG army without tanks is like a sandwich without filling, so my armor comes from the 3rd Pardus Armoured, and it is their tanks that serve in my tabletop army. The Vostroyans are from the 78th Siege Regiment, another infantry only force, the only exception being the artillery they need to punch holes in enemy defenses. All my flyers run Imperial Navy colors(or will, once painted) and my Scions are being worked on still, but will be from the planet of Terrax and the Schola Excubitos, one of the largest schola progenium in the galaxy, and known for their hard as nails commissars.
None of this is needed to actually play warhammer, but by naming my regiment and my company officers, and even my more accomplished sergeants, means that my dudes are TRULY my dudes. Sure, everyone has cadian models. But mine aren’t just cadians, they’re the 1st Whitefall! My own little slice of the 41st Millennium, that in the end no-one can take from me. My efforts to convert and kitbash my troops to be uniquely my own means I can take a certain amount of pride in their accomplishments on the tabletop, and their success there invariably leads to me working on them even more.
So, what motivates you to work on your army? Is it making a competitive force on the tabletop? An excuse to make up some half-baked fluff like I have? A mix? I’d love to get some feedback in the comments!(and to make sure comments WORK to start with!) I hope that my long rambling post has not bored you to tears, but instead offered a new way of looking at your little man-dollies!
I’ll be posting hobby content as much as possible, but you will occasionally get a few posts like this, as far as I’m concerned this IS part of the hobby. But, enough for today. Ave Imperator!
So, after a week of frantic batch painting, I finally got a chance to run the Catachan 890th in a game of Kill-Team! They passed their first test with flying colors, sure, they didn’t win but they didn’t fail me completely either.
It was, as always in this wonderful club I’m in, a much grander event then just a 1v1. No sir, I jumped into a 4 player match, with the mission being Recover Intelligence. With 5 objectives, the ones furthest from your deployment being worth 2, close ones worth 1, and the centre worth 3! The opponents had Orks (A really nice throwback list with the old 2nd edition starter models, and a bunch of Lootas.), a group of Deathwatch, and a mostly primaris Minotaurs Chapter astartes force. The orks started far from me, at the other end of the table, and I had Deathwatch on my left and Minotaurs on my right. It was going to get bloody, fast.
Surprisingly, despite some heavy 1st turn losses, the other players started to focus mainly on each other, and of the two Deathwatch Marines that came after me, one fell to a flamers overwatch, and the other, while not actually dying, started to chase a guardsmen to the edge of the board and kept him away from my objective. For morale reasons I wanted to keep my lads together, but the presence of both a frag cannon and a missile launcher in my opponents teams meant I had to scatter pretty quickly.
With the centre objective controlled by the Minotaurs, the Catachans fanned out, and I started to eek out wounds where I could. One deathwatch marine, as stated before, fell to overwatch, and luckily for me, it was the storm shield! I stripped a couple wounds off some Minotaurs with my Scions, but their Trans-human Physiology and 2 wounds made them a tough nut to crack.
I may not have killed much, but with the Space Wolf far from my one objective I stayed in third place till the end of the game. I had a chance at the centre, after a well placed grenade cleared out some grots, but my opponents rallied and killed my scions before I could make good on it. On the other side of the table, the Deathwatch was being swarmed by Ork Boyz, while the Minotaurs were splitting their shots between me and the Orks, and both of us were credible threats.
Insane Bravery kept me in the fight longer then I should have, but in the end it was too little too late. The Ork player made a come from behind push, and despite being broken took the objective in his last turn, taking 1st right from under the nose of the Minotaurs.
The final score ended with me in 3rd, the Deathwatch in 4th, then the Minotaurs in 2nd and Orks in 1st! A great game, flowed really well, and I have to say, the elegance of the rule-set really showed; never feeling too complicated or bogged down, but still feeling really tactical.
Despite this, I don’t feel like my list was terrible; Lasguns are a lot more effective when their not facing tanks or high toughness enemies as much, and flamers and grenade launchers are actually useful! I’m not a competitive guy, and my list was put together more for fluff then actual effectiveness, but I never felt drastically outmatched. I had almost as many bodies as the Ork player, and my guys could shoot better. Next time, I’m going to stick a little closer together and focus fire a bit more.
A great game, with a great bunch of guys. Kill-Team I think will be a staple of this blog going forward! But, while I’m making a lore post today as well, that’s it for gaming! So as always, Ave Imperator!
You folks got a sneak-peek (So far, folks = 0, so this is just me future proofing out of sheer optimism!) at my Catachan Kill-Team.
When I was deciding what to play for Kill-Team, there really was only one option for me; Good old Poor Bloody Infantry. But while my Vostroyans are beautiful models, they didn’t strike me as the kind of regiment that engaged in special operations regularly. Its not that they don’t, there is enough lore and fiction about them that says otherwise, but specifically MY Vostroyans are a siege regiment, set up to pound a position to mulch in a time-frame of months, if not years, and through sheer attrition. Ask them to take an entrenched position, and they’ll do it with bayonets fixed and a prayer on their lips. But for clandestine warfare, I felt like something else.
Enter the Catachans. Tough, individualistic and self-reliant. In open warfare, they’re just as good as normal line infantry. But in jungles, be it actual ones with trees and scorpions the size of houses, or urban ones with tight networks of sewers and alleyways, They’re better then most. Perfect for Kill-Team. I never wanted to do a whole army of them, but a squad or two? Kill-Team offered the ideal excuse, and I think that was Games Workshops intention, so me-0-them-1.
However, the Jungle Fighters kit is OLD, very old, around 1998 if I’m not mistaken. and good lord the paint scheme on the web-store isn’t doing them any favors, with its very 2nd-3rd edition style of extreme highlights.
Luckily, the command kit is far newer, and looks amazing!
So I bought one of each, and set to work. The older kit was a dog, and immediately put me off the idea of ever doing a full army. The newer kit was much better, and went together like a charm. And between both, I had 12 kitted out Jungle Fighters! Fair tip to anyone with the same idea; use the best plastic glue you can get, and that isn’t the GW stuff. I swear by Tamiya Thin, and it has a brush applicator. Use that to smooth out the join between muscle, lasgun stocks, and torsos.
The old kit, given a bit of TLC, actually doesn’t look bad at all. Trooper Caulfield here is 100% old catachan kit, and looks the business! After a marathon assembly session with Rambo and Predator on in the background, I had them all ready for paint.
And this would have been it, at least for a while. But, having followed the Campaign rules to put them together, I hadn’t thought of doing a matched play version of the list, leaving me almost 30 points short. While having less points gives you more command points to use in the actual game, I figured having more bodies would help more in the long run, especially since you get command points anyway every turn! But, while I had a few catachan bodies left, the poses they offered looked really meh. So, I figured the Catachan boys were on a rescue mission, and had picked up a couple of Scion lads!
Now this kit is really divisive. Half the people I talk to love the kit, me included. It has that distinctly gothic insanity of the Imperium nailed to a T, and bringing back the beret heads from the ancient plastic stormtroopers kit from 2nd was a stellar move by GW’s sculptor.
However, the other half of people I talk to LOATHE the kit, for much the same reasons why I like it; that Gothic insanity. To be fair, the two kits that were phased out in favour of scions were beloved by many, especially the cadian styled Kasrkin. These were more traditionally sci-fi and military in comparison.
I can’t say that the latter group is entirely wrong, the Kasrkin were gorgeous models. But they suffered badly from being so distinctly Cadian in appearance. They didn’t have their own identity, and while they fit in really well with the Cadian Shock Troops, they never really worked for anything else unless you were willing to convert them, and since they were metal that wasn’t the easiest thing to do. The 3rd Edition sculpts are more generic, and were the ones I preferred back when I was first getting into the hobby. But they suffered from wonky scaling issues and again, being metal meant if you wanted weapon options that weren’t a distinct model, out came the Dremel and clippers.
So, rambling on aside, the Scion kit is very characterful, and full of great bits for every Guard player, and being the sucker I am I’ve now amassed far more scions then I’d ever actually use. Using two of them for Kill-Team actually meant them seeing the table, and 2 almost exactly put me at 100ish points (I’m actually 98 points, but I don’t feel the need to spend that extra two).
I’ve yet to actually play a game with them, but I’m looking forward to it! Lots of bodies, and plenty of special weapons without going into the plasma-spam cheese of the month. I’ll be sure to take pictures!
Its not all Kill-Team though. About 2-3 weeks before starting this blog I began cracking away at my Vostroyans, and starting with the command squad, I have the Vox, Banner, and Company Commander done. You saw the company commander yesterday, but heres the other two!
The banner needs freehand writing work, but the models are beautiful and really take well to paint and washes, so they’re not as intimidating as they first appear. I just have the grenade launcher, which to be honest is of dubious value and may be replaced by a sniper, and the medic with his lovely massive syringe. I look forward to sharing them!
So I started this blog, if one could call it starting, sometime in 2013. I made one post, then, doubting myself, never continued it. I’ve since then both matured as a gamer and as a person, and feel like giving it another go.
My wargaming inspirations are many, but probably easily in the top 3 is the work of KrautScientist, and his blog, Khornes Eternal Hunt. His emphasis on fluff and context for his miniatures has always fascinated me, and has laid much of the groundwork for my own humble contribution to the 41st Millennium, the planet of Whitefall, and the 1st Whitefall Light Infantry. This blog will focus on 40k proper, Kill-Team, and my occasional dalliance in historical wargaming. I hope that this blog will motivate me to keep painting, and maybe meet some lovely internet denizens along the way.
Of course, this blog will also be full of semi-competent painting, horrible tabletop tactics( my basic strategy consists of fixing bayonets and charging literally everything, and this goes pretty poorly most of the time!). So, now that you know what your getting into, into my first real content!
Yes, thats my attempt at a Vostroyan Company Commander. The Whitefall lads…haven’t aged well and I’m planning on redoing them or cleaning them up before posting them. But the 78th Vostroyan Siege Regiment is my current project. I’m fairly happy with him, even if I’m terrified of edge highlighting! I’ve since touched up his bionic leg. You’ll see him again when I post the full command squad.
Of course, I’m playing as well. This is far from the 78th’s first outing, but it was the first on camera! This was at a private club I belong to, a great bunch of folks who have definitely made me want to play more! The 78th took to the field with my friends Tank Company, against a seasoned Imperial Guard player fresh from Gen-con. It was a slaughter, but I had a blast nonetheless.
With the release of Kill-Team, I came to the conclusion that while finely dressed boys in crimson make a stirring sight, they are a bit too flashy for sneaky-beaky work. Enter the 890th Catachan “Rats” Jungle Fighters!
They’re a mix of the brilliant command squad box, and the….less then brilliant Jungle Fighters box. But, they don’t look “thin your paints” terrible, and will do the job of blowing up generators and stuff all while being extremely 80’s about it.
Anyways, thats it for now! feel free to comment on how awful my painting is, or just even to say hi! This time, I feel like I’m going to continue! Till next time, Ave Imperator!