The Trial of the Golden Thumb: A “Tournament” Recap

Plucky Ultras face a Leman Russ Tank Platoon, with the expected results. The Golden Thumb trophy rules the centre of the table.

A couple of weekends ago, I was invited by a good friend of mine to a laid back, casual tournament at his place. The idea was that we could bring the lists we usually wouldn’t because of their relative strength, going full out, but at our own pace and in a far more laid back atmosphere.

It was a great time to be had, and while it certainly wasn’t a serious tournament it was good practice! All four of us learned valuable lessons about our armies strengths and weaknesses.

All lists were to be made at 75 power level, and that was for a good reason; Instead of objectives, kill-points were to be used, and having everyone have the same power level made it trivial to figure out who was winning. Mind you, every game ended in a concession around turn 4 because of both time constraints, and the fact most of us in the losing scenario could not turn the game around quick enough to bring it to contest.

My friend Conrad, poring over his Ork Codex. Fairly new to the game, but with a keen tactical mind and ruthlessness that carried him into the finals.

The first match up was between an Ultramarine player, named Chris, and Ty’s lethal Tank Company. This match was mostly a blowout; the Tanks proved too much for the Ultramarines, consisting of mostly primaris and therefore a low model count list, and by turn 3 the game had been easily decided in a most violent of ways.

I was up in the second bracket, with my 75 PL of Vostroyan Siege troops, vs Conrad’s Ork Horde. With 45 Guardsmen to his 90+ boys, I was in for a right slapping unless my artillery killed enough. To try and ensure this, I brought an Emperor’s Wrath Artillery Company from the Vigilus Defiant book.

This match was a closer one than the previous, but a timely Da Jump into a folding flank rolled me up like an old newspaper. My artillery did a number of big casualties, including a flyer and a Battlewagon, but the ITC building rules rendered the hordes of Orks immune to shooting until they got too close to deal with. This might have been a consequence of using too much urban terrain, and was something we are considering altering in the future, but it did allow melee armies to stand a chance.

After a break for dinner, the Finals began. Ty’s tanks now faced the Waaagh.

The Orks had the pick of the deployment, and made the best use of it, allowing for turn 2 charges. 80+ Boyz in close combat all across the line rendered the Leman Russes vulnerable, and after a brutal couple of close combat rounds, Ty conceded, acknowledging that while he could continue to the bitter end, firing only overwatch due to retreating made victory a far off and distant goal. In the end, the vast Ork Waaagh was too much for all 3 opponents….


A hard-fought and well deserved trophy!

Conrad, having bested his 3 opponents through tactics and good old Ork numbers, had won what we called Ty’s Rough and Tumble Suburban Rumble! A good time was had by all, and a new respect for Ork mass melee was gained by all of us. We learned many lessons, chief of which was we could have done with starting a little earlier, as we only ended our games at midnight! But, given the distance between all the participants, this hurdle might be quite difficult to overcome. In the end, this sort of thing is a testament to how fun small, at home tournaments can be, and while no replacement for the real thing…is still dang fun!

We had so much fun, we have decided that each of us will host a mini-tournament, each with our own twists and objectives! More on that when my turn comes up.

But until then, Ave Imperator, and Happy War-gaming, wherever you might be!

Into the Hulk: An attempt at Zone Mortalis in 8th Edition

2x Space Hulk sets, some Kill-Team scatter terrain, and 2 50 Power Level Armies. What could go wrong?

At the Clubhouse, Myself and a few others have been running a narrative campaign, based around a star system of our own devising, the Alatheian Abyss. Round one of the campaign was a success for everyone, and going into round 2 we decided to shake things up a bit, at least on this one mission.

The idea was fairly simple; Adapt what we liked best from the Zone Mortalis 7th edition rules, and use the Space Hulk tiles to make a massive 6×4 ship interior. The objective was a Blood Angels relic deep within the ship, with 2 consoles activating a random elevator to one of two secondary floors, one which controlled all the doors and one that contained the objective. We ruled that you couldn’t deep strike into the alternate floors, and that any units that didn’t fit in your deployment zone could be deployed via boarding torpedoes. A third party faction, using Chaos Space Marine rules but representing feral crewman and astartes that have been on the ship for 300+ years, was played via a GM, in our case, Paul, the guy who owns and operates the clubhouse.

The map at the end of deployment; The much smaller Blood Angels army consisted of smaller, elite units, while mine contained 2 ten man squads of Chosen. This decision to take bigger squads bit me in the butt quite hard later!
Intercessors breaching and clearing a room!
The Aggressors tore a bloody swathe through my army; I had no answer for such firepower in a closed in space.
The end of one of my Chosen Squads…caught between a rock and a hard place.
Eliminators arrive via Boarding Torpedo, and make for the console located in the adjacent room!
My large units made maneuvering quite difficult, and slow. The blood angels were able to cover much more ground more quickly, while the bulk of my force navigated the deployment zone…
The cultists kept up a steady retreat, leaving my slow Terminators in the dust. As a Khornate Warband, this probably drove them absolutely mad!
A lucky pull saw the Blood Angels correctly activate both the elevator and correct console, and they completed the Objective. An almost complete blow-out, but a well played game on her side, and I can’t begrudge that

Our campaign at the time had 4 players, so while we were playing this game, a force of Imperial Fists and PDF forces were guarding a shrine from the vile forces of Slannesh. A closely fought game, with a resulting draw. The Fists and PDF made off with the Shrines relic, a forgotten Baneblade, while Slannesh successfully drove them off and defiled what was left of the shrine. As I was busy playing my game, these pictures were kindly donated by a few individuals watching the game!

A blast all round, and we have roped in another player to join with his beautifully painted Genestealer Cults army! There will be more missions being made and played over the next few weeks, and I intend to showcase the really crazy missions being planned, one being a Lab raid and an underground battle between my Skulltakers and the Genestealer Cult!

But until then, Ave Imperator, and happy wargaming, where-ever you may be!