At the Clubhouse, Myself and a few others have been running a narrative campaign, based around a star system of our own devising, the Alatheian Abyss. Round one of the campaign was a success for everyone, and going into round 2 we decided to shake things up a bit, at least on this one mission.
The idea was fairly simple; Adapt what we liked best from the Zone Mortalis 7th edition rules, and use the Space Hulk tiles to make a massive 6×4 ship interior. The objective was a Blood Angels relic deep within the ship, with 2 consoles activating a random elevator to one of two secondary floors, one which controlled all the doors and one that contained the objective. We ruled that you couldn’t deep strike into the alternate floors, and that any units that didn’t fit in your deployment zone could be deployed via boarding torpedoes. A third party faction, using Chaos Space Marine rules but representing feral crewman and astartes that have been on the ship for 300+ years, was played via a GM, in our case, Paul, the guy who owns and operates the clubhouse.
Our campaign at the time had 4 players, so while we were playing this game, a force of Imperial Fists and PDF forces were guarding a shrine from the vile forces of Slannesh. A closely fought game, with a resulting draw. The Fists and PDF made off with the Shrines relic, a forgotten Baneblade, while Slannesh successfully drove them off and defiled what was left of the shrine. As I was busy playing my game, these pictures were kindly donated by a few individuals watching the game!
A blast all round, and we have roped in another player to join with his beautifully painted Genestealer Cults army! There will be more missions being made and played over the next few weeks, and I intend to showcase the really crazy missions being planned, one being a Lab raid and an underground battle between my Skulltakers and the Genestealer Cult!
But until then, Ave Imperator, and happy wargaming, where-ever you may be!