Almost 2 years ago, myself and Ty played a quick demo of Spectre Operations first edition at his place. We were in a rush, and the game was…confusing to say the least. We hadn’t had time to fully digest the rules, and our terrain setup was nowhere near suitable for a game that requires dense, realistic terrain. It didn’t leave a bad taste in my mouth, but neither did it wow me.
Fast forward to this weekend. We wanted to play a game of something with fully painted models to feature on our respective blogs, but while Very British Civil War was our original plan, we had no terrain for it yet and we want to give that setting the justice it deserves. Instead, on a lark, I suggested Spectre Operations as Ty had a smorgasbord of Blacksite Studio “War Zone Arabia” terrain and lot of special forces models. Ty liked the idea, and with the addition of some roof shingles cut down into roads, we quickly made a fairly decent looking table.
The scenario we made up called for Russian Spetsnaz to extract an HVT from a building in the centre of the table, and then use his Gaz Tigr(a Russian light vehicle roughly equivalent to a Humvee) to make a quick getaway. My Canadian foot patrol would be in the area on the same objective. He had 6 elite operators to my 10 professional soldiers. This would prove problematic.
The game started off pretty alright. I advanced the Canadians at a sprint right up the road, as the Gaz hadn’t arrived and the Russians didn’t have a shot yet. Ty moved up from his northwest deployment area and reached the target building in 2 turns, ready to enter.
This is where things started to go badly wrong for the Canadians. I was very concerned about keeping cohesion, so my models were fairly close together…
Ty had on one of his models a pump-action grenade launcher! I knew these would be strong as I had read up on them on the unofficial Facebook group. But holy cow did it pack a wallop. He placed a grenade right in the middle of the left fireteam and BOOM!
Two grenade launcher shots later and almost my entire force was dead or bleeding out. This was very, very bad. My Sergeant and Medic were still alive, and quickly moved away from the scary Russian man and his boomstick.
It was at this point that Ty suggested we get lunch. While we were out, he had a good idea to allow me to roll for reinforcements. While these would be unpainted models(to my shame) it would at least let me try and level the playing field.
It was at this point that Ty had begun to extract the HVT. Having climbed the stairs and taking the HVT into custody, he began to move the Gaz up to pickup his team, with the Spetsnaz taking overwatch positions, but not yet taking the action to overwatch, having moved to get there.
My Canadians finally got some much needed revenge at this point.
It was at this point that a small miracle happened for my Canadians. I won initiative. I was able to shoot back at the Spetsnaz who had fired on my Sergeant, and I downed the Russian.
His other Spetsnaz in the garage moved to kill my sergeant in close combat, encountering the Medic first. In the ensuing melee, my medic was killed. My Sergeant moved behind a truck to get better cover, but was also killed by the blood-crazed Russian maniac on a melee binge.
The HVT was moved into the Gaz, and the Spetsnaz began to retreat.
His forces had lost 2 Spetsnaz so far, but his damage to me was far greater. I didn’t want to make it easy for him.
But, by now, it was too late for the Canadians to make a difference. the Spetsnaz move into the Gaz, and make a quick getaway. I did attempt to fire a LAW at the outgoing Gaz(which would have killed the HVT, but I was getting bloodthirsty myself). I missed however, and they made good their escape.
It was a fun learning game, and I learned to not bunch up nearly as much. 40k muscle memory cost me a lot of lives, and I’m sure the news would murder the poor Canadian commander who sent the patrol in. It was a black day for the Canadian forces.
We learned a valuable lesson that the points system is a guideline for helping to make a scenario, and doesn’t always lead to balanced games. The Elites are just that much better then the lower tiers that they often keep up the initiative and shoot before my Professionals(who are no slouch themselves…), which leads to heavy casualties. The addition of the additional squad could have made a difference, or the addition of a vehicle(Come on payday! I Daddy needs a LAV III!) might have also tipped the balance.
We did play another game, after hiding in the house for a bit due to a tornado warning in the area. This game was much closer, but unfortunately I took no photos as I was so focused. We also added hilariously the “Baba Yaga” rules for John Wick, which Ty has a model for. Mr. Wick silently killed an entire house of models, but the Spetsnaz faired much worse as my Canadians were able to steal initiative enough to force casualties as the Spetsnaz moved to take the compound. The addition of a Russian sniper team was fun, and I definitely want one of my own.
In short, I am very impressed by the Second Edition of Spectre Operations. It takes some nuance to create good asymmetric scenarios that are still fun for both parties to play, and the points don’t work on their own to properly “balance” the game. But the layout and wording of the rules is far superior; after a night studying the game I was able to play with very few errors!
Our next gaming day is in a couple weeks, and Ty and myself want to do some more traditionally insurgent style scenarios, such as searching for Takistani militia weapon caches while avoiding ambushes and IEDS. The game system is perfect for that sort of warfare. I’m considering looking into Force on Force for more platoon on platoon modern warfare for Ukrainian vs Russian fighting, but otherwise Spectre will remain our “go to” for modern, asymmetric warfare.
While this was going on, Ty also had a request for my 3D printers; he had purchased an STL pack of “modern” Japanese Ground Self Defense Force miniatures. I wasn’t sure I’d be able to support them properly on the first try, but I got very lucky. He left that day with 18 of them! They look really fun, and we will be using them for Japanese forces in Takistan, where they are meant solely for humanitarian relief, but will shoot back if ambushed while on the job. Lets take a peek at a few of them!
I also printed him a sniper and two rifle-grenadiers, which in total leaves him with 18 JGSDF soldiers. Ty’s contemplating painting them with blue helmets. Let me know what you think of that idea and I’ll forward it to him!
The rainstorm kept us inside the shed most of the day. It was a great day of wargaming fun! I should be able to get another Spectre “battle report” in the next couple of weeks! Lots of painting to get done in the meantime; If I need more professional forces I might as well finish my Canadians!
But that is all I have for you today. Happy War-gaming wherever you are, and stay frosty. Bravo Six, Going Dark.