I was visiting my friendly local gaming store, when I noticed something; a nice stockpile of the new Star Wars Legion expansions. Did I go there for them? Goodness no, but given my recent paycheque and the very real possibility of a better job in the near future….I couldn’t resist leaving with something. While ARC Troopers are the coolest choice, I am not playing the Republic(yet). So I instead walked out with Inferno Squad!
Now for those of you not in the know, Inferno Squad is from the much maligned Star Wars Battlefront 2 game by EA. While I definitely had my problems with it, I did enjoy the single player experience, which focuses on the exploits of Inferno Squad, from the Imperial Special Forces.
The box set by Fantasy Flight allows you to make these characters except for their leader, Iden Versio, who got rolled into a Commander/Operative class model. However, as I can see myself buying a second box of these fantastic models, I decided to be a bit daring and make instead my own custom Special Forces team.
Taking a page from my Black Templars from Warhammer 40k, I primed black, then drybrushed lightly with Eshin Grey. This was followed by a drybrush of Dawnstone. What this did was introduce some gradients to the black uniform, so that a shade, Nuln Oil, would actually add some depth.
I’ll leave it up to you to decide if it worked or not, but I was quite happy with them. This, to be entirely honest, is where I left the black uniform; A lot of the colours are so similar and my collection of black and grey paints is running thin. I did however repaint the E-11 and DLT-19 blasters in Eshin Grey fully, to add some different tones. I have come to quite enjoy painting weapons in that color, its actually closer to what colour the weapons are in films and cartoons, instead of being painted with metallics.
I decided early on that I would use Army Painter’s Electric Blue as my insignia colour, to make them distinct from Inferno Squad’s red details. On most of the troopers, this was just on the small blue discs on their shoulders.
However, for interest, I decided to have on three troopers a stripe running down their legs. I did this on the Squad Leader, and the alternate builds for Gideon Hask and Del Meeko. This brought in some much needed visual interest.
I’m quite pleased with these models! I was pretty happy with the fact Fantasy Flight has moved to a plastic sprue for their newer kits; this extra detail really helped the drybrush along.
As a happy accident, one of my friends had picked up a can of Vallejo Spray for my Team Yankee stuff. However, he had accidently grabbed a German Field Grey can instead of my Russian Uniform! I decided to try it out on my General Veers to see if it was a good match for the Imperial Officer uniform, the olive-grey seen in the movies!
Its…admittedly not a perfect match. But it’s not entirely terrible either, and I decided to press on regardless. The uniforms are a tough nut to crack, as they were made in an olive-grey materiel but the colour grading makes them appear more grey in the films. I feel like this leans a bit on the green side….
All in all, a good days work! My Legion stuff seems to find its way to the top of my painting queue quite often…I can’t seem to figure out why! In any event, I’m making decent progress at being able to play a game with fully painted models!
This was, to be entirely honest, a deviation from the content I meant to have done this weekend. Seeing as I have a day off between today and my next class, I might try and sneak in a VBCW article! My friend in the city has been making good progress on Albertines, and I have a most royal project waiting in the wings.
But for now, that is all I have! I hope you enjoyed! I’m still in the process of trying to find a name for my ‘not’ Inferno Squad, and if you have any suggestions, let me know! Happy War-Gaming, wherever you are, and may the Force be with you!
Once upon a time, this was a primarily 40k-centric blog. Over the years I have adapted and switched to new games as they have come and caught my fancy, but it isn’t like I have stopped collecting or playing in the mean time.
However, my tastes over time have changed, and looking back at my old, reliable Russ fleet, and having played games with more realistic stylings recently, they didn’t hold up well. I now own a 3D printer, but printing whole alternate tanks was still a difficult task…a print-bed is still a limiting factor. I wasn’t really looking all that hard, when I caught wind of II GARGOYLES STVDIO, a patreon who had done in the past a T-34 styled upgrade kit.
However, this kit was meant for the newer styled GW Russ, which I only have one of. My fleet mostly consists of older, early 2000’s and 90’s Russ hulls, and that meant the back extension would not fit, as the engine bay on the older models is offset instead of centreline.
However, all the stowage will fit just fine, as well as equipment and other paraphernalia. What particularly interested me was the main gun; a replacement for the notoriously large calibre Leman Russ Battle Cannon goes a long way in making the Russ ‘work’ better from a realism angle. I really liked the T-34/76 style it has going on, and took one of my older kits apart.
However, because the upgrade kit was designed for a newer kit, some modification was needed. This was actually doable as opposed to the rear hull extension. Since I am pointing people toward the Patreon, I figured I’d show you quickly how I did it.
This is the first step on my Russ overhaul, and I won’t be stopping here. I am also going to ‘try’ and undo the side-pieces on my Chimera APCs, but I did too good a job the first time and I don’t think they are coming off! Luckily, a friend of mine got me a Chimera a year ago I have yet to build, so I will be putting the new suspension unit on that kit soonish!
I highly recommend checking out the Patreon for II GARGOYLES STVDIO at https://www.patreon.com/2gargoyles, as they have a lot of really cool stuff! They have this month a Dino-Riding Rough Rider unit, and in their backlog you can grab regular, horse mounted Rough Riders and various other bits and bobs, like the Tank Upgrade I got here!
I will have some more, non-40k content for those who enjoy that later this week! Covid-19 has well and truly entered a new stage, and I am skipping my local clubhouse visits until the situation in Canada gets a little better. More time for hobbying and blogging, and anyone who finds this content interesting is in for a treat!
Until then, Happy War-Gaming where-ever you are, and stay safe and positive as best you can in these trying times!
Just a quick note, I have some great content in the wings, but I have run into some rather more boring problems: I’ve reached my WordPress picture cap! Rather then ruin my older content, which actually gets a decent amount of traffic for a pokey little hobby blog, I’d rather pony up and get the upgrade.
It’ll take me a few weeks until payday, then I’ll pull the proverbial trigger and get some content on the go again! Not that anyone is too fussed, but it shan’t be a long wait. Until then, Happy War-gaming!
To the Director of CIA Field Operations, Kiev, Ukraine. Some important events have transpired in the Zone in the last month. I have directed one of the field officers in the Zone to compile this document.
The following report regards the events of September 30th, 2020, Exclusion Zone, Pripyat. Compiled from multiple sources, this report details the action at the Lisove, a village near the Red Forest.
On or about 0630 local time, a group of scientists from the Ukrainian Government task force found themselves under attack by an unknown group of hostiles. Said hostiles are the first non-zombified human contact coming from the Duga Array since 2003. They put out a distress call, which attracted the attention of two teams of Stalkers.
The two teams descended upon the zone to find it under heavy fire. The hostiles were described later by the scientists as ‘wearing western equipment and firing western weapons, with distinctive blue helmets’ The UN has disavowed any knowledge of this group, and we are inclined to believe them…no group UN funded is this well equipped.
The following timeline has been established from local interviews, drone photography, and sources on the ground who witnessed the event. By breaking the events into distinct parts, ‘Turns’, if you will, we can now go over what transpired.
‘Turn One’: Both teams arrived around 0730 local time, with the ‘Zone Rats’ arriving first to the scene. As they arrived, Lebedev, the leader of this team of Stalkers, took down a Blue Helmet with his rifle from range.
Meanwhile, as the ‘Cheeki Breeki Boys’ arrived, one of their number, ‘Gorbachev’, likewise fired upon the hostiles, taking down one of their number, while the other took it in the kevlar and was still combat effective.
The hostiles return fire from an elevated position. Lebedev avoids the fire, while ‘Putin’ from the CB Boys takes a flesh wound, treating it with a medical stim.
Meanwhile, another Blue Helmet fired an M72 LAW(where such weapons were acquired is a mystery, and will be an additional report) into the bunker containing the science team, killing one of their security detail.
Machine gun fire from both teams of Stalkers killed one Blue Helmet, and forced the ‘leader’ into cover. Vorobev(Zone Rats), fired at the LAW-wielding BH, and here we have our first verbal communication from these mysterious foes. “Try again, loser!” in perfect English!
Other members of the teams moved into cover, prepared for the next phase of combat.
At this point, driven by an unknown compelling force, several Blue Helmets got up despite apparent fatal injuries. They would usually proceed to fire one last shot at their attackers before expiring.
‘Turn Two’ began with Lebedev, who moved forward toward a Hot Spot, throwing(and missing) with a bolt, a common thing in the zone to trigger such anomalies. Apparently infuriated by his lack of luck, he fired a wild burst into the LAW gunner, killing that Blue Helmet. Driven by some base compulsion, he ran to loot the Hot Spot, tripping into a pile of Rad Ghouls hiding in the rocks. (Lebedev has an obsession with salvage, leading to such incidents like this. I will go over this in another report).
‘Lenin’ from the CB Boys fires at the hostile leader, downing him, however in the last few shots his antique DPM machine gun jams, forcing him to take time clearing it.
One Blue Helmet, struggling with blood loss but compelled by some force, fired two bursts of M16A1 fire into the scrum of Ghouls surrounding Lebedev, killing three, Lebedev shrugging off the incoming fire but throughly pinned down. The Blue Helmet then expired.
The Rad Ghouls attacked, their numbers weakened but their claws sharp. Lebedev fought off his attackers, and killing one with his knife. His comrades were reported as saying “This is why we follow the man, he may be a salvage monger but he knows how to fight!”
‘Stalin'(I think you can see how the names in the Cheeki Breeki Boys work now) takes fire, however his body armor takes the hit and protects the meat.
Shpatsky attempted to extract Lededev from the mess he had gotten himself into, not wanting to chance the flamethrower shot.
This attempt was unsuccessful, and the would be rescuer had to apply first aid to himself.
Zakharov, the shotgun wielder of the Zone Rats, managed to aim and splatter a ghoul, rescuing Lebedev from himself finally.
‘Gagarin’, the most recent and psychopathic addition to the Cheeki Breeki Boys, ran up to a hot spot, and awakened a nest of Zombies. However, he was prepared for such a situation..
‘Turn Three’ began with yet more Blue Helmets emerging from the Red Forest, and the leader getting up from his horrific wounds.
‘Putin’ jammed his AK47 trying to kill the BH leader, however the effect was the same, as the Opfor was downed due to bleeding out.
Lebedev, obsessed with needing to know what lay in the anomaly field, triggered an Inker anomaly, covering the area in thick clouds of black living smoke.
‘Gagarin’ on the other hand has much greater luck, finding a valuable artifact in the centre of the hot spot.
Zakharov decides to spare Lebedev his obsession, and tried to clear the hot-spot in the BTR convoy. However he instead awoke a sleeping Zone Bear!
Two more Blue Helmets arrive, and take up positions, and several ‘dead’ ones get back up to fight again! However, ‘Yeltsin’ fired a rocket into the tree-line, using an old Panzerfaust tube with an improvised explosive warhead, taking out one and the other was saved by the tree.
‘Gagarin’ and Koralev both took fire from Blue Helmet positions, and were forced to take cover and tend their wounds, using valuable medkits to do so!
Zakharov tried to investigate the now Bear-clear hotspot, and instead triggered a magnetic anomaly, sticking his gun to the spot. He eventually cleared it, taking a great deal of time.
‘Putin’ advanced to the ‘ever burning tank’ anomaly and gunned down another Blue Helmet.
It is at this point, ‘Turn Five’ that things get more heated.
Shpatsky advanced to the bunker, and yelled for the trapped scientists to leave. However, none respond to the massive man with a flamethrower!
Lebedev is more successful, and convinces one to leave safety, only to be cold cocked by ‘Putin’, eager to kidnap the scientist for ransom!
‘Lenin’ manages to further suppress the Blue Helmets, killing another. However, as ‘Turn Six’ begins more hostiles arrive. One armed with a LAW attempted to rocket a large pocket of rescued(or kidnapped!) scientists!
A melee ensues between the two teams, as they punch, bite, and grab each other for control of the Science team. They avoided lethal weapons but many ice-packs were used afterwards!
Two Blue Helmets fire M16’s into the scrum, but land no effective hits. The LAW is efficiently suppressed by incoming fire. Vorobev is unsuccessful trying to wrestle away the lead scientist, however Shpatsky is not, and leads the scientist away from the ‘Crazy Gopniks’
Leading into ‘Turn Seven”, more hostiles arrive, and the LAW gunner manages to collect his wits enough to fire at Shpatsky, but not enough to aim well, instead ruining a jersey barrier.
‘Lenin’ returns fire, and both his and the return fire is ineffective. Both teams eventually collectively end the threat from the Blue Helmets(for now), and having moved away from each other, choose to break away with their hostages/rescued scientists.
At this point I must report the action breaks off. Both teams managed to secure a few scientists, but the Zone Rats having gotten the Lead Scientist away are the ones making a bigger payday. The interesting angle for us at the CIA is what followed…
Once the Scientists were returned to their protected bunker, they made a radio broadcast over open channels.
“Fellow Stalkers, we have made a most excellent discovery. The Duga Array need not hold us back any longer. Due to our research, which lead to an unprecedented attack from inside the Zone, we have discovered a way to ‘block’ the signals emanating from the inside of the Field. We are working on prototypes, and need a team of willing Stalkers to wield such devices. If the Duga Array, the Scorcher, could be turned off, the centre of the Zone will become open to all of us. Report to our bunker. You will be paid well.”
I recommend dispatching a team, or funding one, immediately to make use of this discovery.
Yours, Agent Blackwell.
This battle report was an experiment in writing narratively, and may have succeeded in some ways, and failed in others. The impetus behind this was the STALKER 7 Battle Report contest, a contest I can’t see myself winning, however I hope it remains entertaining!
This was a custom scenario devised by a friend and I, to recover scientists from the field while under attack from hostile, Monolith, like forces. This is greatly inspired by the events of the STALKER video game, and may work in some ways and not in others. We had some custom rules I will go over now.
There were 5 Scientists in a bunker on the other side of the field, and the winner was the player controlling the most of them by the end of Turn 7. You could escort the scientists by moving into base contact, wrestle control away by doing a melee fight(lethal or not) or try to convince them to follow you with a Will-check.
There were two opposing squads of hostiles on the board, controlled as if they were a player. Due to Zone influence, they had 7 Will, and could get up on a 5+ for one final action before dying.
Each Turn, d3, minus what was already on the board, hostiles would arrive from the Red Forest. This ensured there was at least one hostile on the table on each side at all times.
The last hostile activated each turn had to shoot at the bunker and the scientists within, to act as an incentive to move up the table and act as a timer.
We used three Hot-Spots, using the expanded Anomaly table and any results of Bandits was rerolled when hostiles showed up.
We are not sure how well this worked, but it was a great deal of fun to play regardless. I hope you guys reading enjoy it as much as we enjoyed playing it. As always, Happy War-gaming where-ever you are, and beware, for Such is Life in the Zone!
“I wish it need not have happened in my time,” said Frodo. “So do I,” said Gandalf, “and so do all who live to see such times. But that is not for them to decide. All we have to decide is what to do with the time that is given us.”-JRR Tolkien
Fair warning, this is minis lite: This is something I plan to do, not currently have ready! It reads more like an essay. This is the beginnings, the first steps…the first stones that start an avalanche. It’s not going to be for all of you! And that’s okay. Its a bit depressing too, at first.
It has been a rough year for all of us. Between Covid, Lockdowns, Quarantines, Restrictions, one could get tired of it all. I can be tough to cope.
For myself, especially, and for the first and last time I’ll mention on this blog, it has been a particularly close run thing. My mental health has taken serious blows, and it brought myself closer to the brink then I’d like to admit. Let me be perfectly blunt. I’m happy to be alive. I’ve come out of the darkness with a pretty renewed sense of purpose, drive, and motivation to not let the little things pass-me-by.
In the midst of all of this, Games Workshop quietly announced Quest for the Ringbearer, a supplement for the Middle Earth Strategy Battle Game. Having received my copy yesterday, I finally got a chance to sit down, and read it. A pretty good supplement, barring some minor spelling errors and potential rules gaffes. The campaign is akin to the journeybooks of old, but updated for the most current ruleset and party to some of the more balanced versions of the included scenarios I’ve seen.
If it was just that, I’d have been happy, but included were a couple additional treats; a full fantasy Fellowship campaign modification, and most crucially to me, an up to date way to fight ALL of the Fellowships battles using all currently released books. This is something brand new, and very exciting!
Indeed, it brings me back to a childhood dream of a much younger version of me, twinkles in his eyes and full of naivety as I fought battles across my living room floor. I wanted to do the books AND the movies justice, nailing the feel of both. A full Fellowship playthrough, with bespoke terrain, painted armies, and good company.
I dreamed in my youth of taking the Fellowship, all parts of it, across Middle-Earth on an adventure to end an age.
For the first time in living memory, I have both the drive and willpower to see it through. I have the collection my thirteen year old self couldn’t even dream of owning. I have many good friends willing to go on an adventure, lending me their Sword, Bow, or Axe to the cause. From Bag-End to Mount Doom, from Rivendell to Rohan and Gondor, to the Black Gate itself.
It fills me with joy and excitement, something that can be difficult to muster in this age of uncertainty. It could take years for me to complete such an undertaking. It could see missteps, mistakes. But yet my excitement holds true. I work best with a goal, however distant, in mind.
The man I have become these last few years isn’t the one I thought I’d be, better or for worse. But for the kid I was, that happy go lucky pre-teen who broke the seal on the Return of the King Starter Box back in 2003….I’ll follow Frodo and Aragorn’s journeys across Middle Earth. A dream, now a future.
I hope you good folks out there can forgive a man getting a few things off his chest, and finding hope in the smaller things in life. I don’t like to dwell on such unhappy, if motivational topics, and your regularly scheduled dose of wargaming content will continue on Wednesday evening! But in the mean time, Happy Wargaming where-ever you might be, and may you find some inspiration in the strangest places!
Back around March, when Covid-19 lock-downs first started hitting Canada, a bunch of my friends and I decided to do a lock-down game, a project to get done before we saw each other next. We decided upon Team Yankee. This initial period is documented on my blog! However, as new games and of course 40k 9th Edition came along, I got really, really distracted.
Still, I wanted to play Team Yankee. My issue lay in the fact my opponents lived a good 2-3 hours away in the Greater Toronto Area, so it was getting hard to muster energy up for a game I wasn’t going to play for a while. Then, because I needed to get through my backlog, I took all my stuff to my local Club.
The sudden interest generated by my sizable collection led to a few people locally buying in, which is great news for me playing the game, bad news because I had nothing done!
Now my British force for Team Yankee is arguably my better army; new book, hard hitting super tanks, Milan teams…etc. But my Australian/New Zealand army kept calling, and since their infantry, which I decided to do in “Jungle Greens”(the issue of Auscam was slow and ponderous…), were considerably easier to paint then my horde of Brits in camouflage, I decided to tackle them first.
I primed them with what I had, Russian Uniform by Vallejo. I’m hoping that since its a good olive color I might get away with it.
I decided quick and dirty. These Australians are tired of sitting in a box…they want to fight! I blocked in the main colours, unfortunately that meant a lot of greens on greens. Still, that is the colour of the gear, so that is what they had to be. I took as many opportunities to get some additional colour in there.
They took the wash, Agrax Earthshade, quite well. Stirland Mud was applied liberally to the base. Once dry, I asked my local group if I should add grass. All it took was one person to comment to get me to do so…and I’m glad I did, it looks considerably better! Thanks Nick!
Of course, I still have the full mechanized platoon to get done. And another. And my Milan teams(In the Australian list, it is probably my best chance against the T-80’s I’ll be facing soon…). I have my work cut out for me!
I might give the DPM on my British troops a try soon. These Australians were not as hard as I thought they would be, so I’m eager to see if I can successfully paint camouflage.
With a new Soviet, American, and Canadian player locally, my ANZAC’s will be busy in both exercises and live action against the Warsaw Pact.
For now though, that is all I have. I do have a King Edward model I’ve been cracking away on for VBCW, but until it is just right, I don’t want to post it! Happy War-gaming where-ever you are, and crack open a Foster’s with your mates! G’day!
It occurs to me lately that I talk about Empires and Emperors quite a bit. It’s a bit of a bad streak. I love Democracy, but I’m a sucker for fictional authoritarian governments.
I don’t know why I find the Jackboot so interesting but, given a choice, I tend toward Humanocentric factions in games. Be it Warhammer 40,000, the British Empire of our world, any sort of absolute monarchy or dictatorial government grabs my attention.
Of course, Star Wars is a favourite here. I grew up in the 90’s watching the Original Trilogy, and was a youngster when the Prequels hit theatres. I don’t dislike the Prequels as much as most people do, and I was a big fan of Legends material when that stuff was ‘Canon’.
The Galactic Empire was one of the original ‘evil’ factions I liked, and even when I got into 40k, there was a lot of cool Star Wars stuff I wanted to do. I was big into the Star Wars Miniatures game by Wizards of the Coast, and had many, many models. But being a blind buy, collectible card game style system meant I never really had enough of one faction to play the ‘big stuff’.
X-Wing was a game changer. Pre-painted, and with my particular interest in space combat in Star Wars, I was hooked. I still play a lot of it, but being that it was a pre-painted system, there wasn’t a lot to talk about on this blog.
With both X-Wing and Armada, the movement tool made sense; abstracting distances into range rulers and having movement dictated by templates made the dogfights feel real. The proprietary dice helped speed up gameplay too. But I was unsure when Legion came around, as to me, a ground combat game needs normal dice and tape measures.
A few weeks ago, my friend and I hatched an idea; playing a homebrew Star Wars systems in Legion scale, using either Bolt Action or 40k to do so. Having access to both Fantasy Flights models and terrain, and third party stuff, means we won’t have the lack of terrain that older Star Wars ground combat games had. There is a lot of support. We are focusing on the Clone Wars, with an eventual move into the Galactic Civil War period.
For the Galactic Civil War, I wanted to collect both sides, and do the conflict on the muddy world of Mimban to it’s completion, as a fun campaign. For those of you not in the know, I’ll link a video…
Solo wasn’t a great movie. But the fighting in the Empires early days, on the planet of Mimban, was fantastic, and captured my imagination. A showing from non-stormtrooper elements of the Imperial Army was a great call-back to older Legends material.
I was pleasantly surprised to see that FFG had made an excellent AT-ST model, and once I saw it, I had to have one. Combined with 3D-Printed ‘Grunge Troopers’ from a store on Gumroad, I had everything needed to make that scene from Solo a tabletop reality.
The AT-ST went together really well! Took less then 5 minutes once I planned the build properly.
Now I’ve been in and out of hospital the last week, and I needed a win. So, I took a risk, and jumped straight into painting this monster. I posed the model quite aggressively, making sure the laser cannons still pointed ‘forward-ish’ in the frontal arc. I then primed it in grey.
This was a speed-painted piece, and probably won’t hold a candle to most other painters attempts. But it certainly looks the part, and I hope you’ll agree its not that bad of a first go at it…
I was really happy to put this together! A real joy to paint and work on, and a much needed victory after my hospital visit!
Now…as for Legion. I was holding off, but it is looking more and more enticing. As I need Stormtroopers, Rebels, and all that anyways I figured I’d do the usual Fantasy Flight Star Wars thing and buy two core sets. And, since I’ll now have them….might as well try the game they are intended for, yes? I’ll only be supplementing my forces with 3D printed elements, not replacing it wholesale. That feels the most ‘fair’, and seeing as the stuff I’m printing is usually not available any other way, I don’t feel too bad about it.If any of you have tried Legion, let me know your thoughts on it! My homebrew 40k Star Wars ruleset for private use is still in the wings, but Legion has a lot of that flavour baked in, and I do like alternate activation systems…
For now, as I make progress I’ll share what I got! I do have for VBCW Mosely and the King himself ready to be painted, and I hope to share those with you shortly! And I’m playing Zona Alfa tomorrow! The Irish are staying home, but the Zone Rats and the Gopniks will be out in force!
For now, Happy War-gaming where-ever you are, and may the Force be with you!
Wow, what a crazy month. While I can’t get into too much detail, suffice to say I had a medical issue, compounded into a family one. All is resolved now, but it was a harrowing few weeks. I’ve drastically culled my sugar intake, as well as caffeine, and the crash is pretty harsh.
As one can imagine, this does impact your ability to keep up the momentum I had going. But, King Edward expects and I obey, so lets show you what I did get done.
Now some of you might be coming from the VBCW Facebook page, in which case a lot of this is stuff I’ve posted already. Sorry!
What you have here is a section of Fusiliers, and their attached Peerless armoured car. An excellent example of combining 3D printing and old school models to good effect. I had a great time painting the infantry; crisp detail, and easy to do detail makes the figures a joy to work on. They are by Woodbine Design Company, which you can get through Gripping Beast in the UK. The Peerless is from Wargaming3d.com, and is by Deweycat. A paid for file, and you get in return excellent detail and a model meant to print well.
As for the Peerless, I was quite happy to see this file pop up. I love the utter ridiculousness of the design!
Now, I have also been using my printer quite extensively, not only for VBCW but for other things. But occasionally, a tank finds it way onto my build plate…
This time, it was a Vickers 6-ton, the export variant. This is a file from Thingiverse, by Tiger Ace. I’m super glad he did one, as this is possibly my favourite inter-war tank! This became in Soviet service, the T-26 as it was called was quite famous! In Polish service, it was heavily modified.
In my army, I have imagined that the Government has impounded any foreign exports, and these tanks have found their way into Army service, despite being denied by the Army before the civil war. They have proven most effective….
Pretty neat! I’m happy with it, and want to slap some paint on it, once my sugar and caffeine crashing subsides.
Now, when I did my Gripping Beast order, I didn’t realize that by replacing four men in each section with specialists, I’d end up with a large amount of spare riflemen. While some of these will go to be adjutants to officers and such, this still left me with ten spare bodies…
Now originally my idea was to make a unit of Grenadier Guards, but the lack of ‘proper’ bearskins bothered my perfectionism a bit. So, I had a think. What kit did I have spare heads from?
The British 8th Army kit from Warlord offered a solution. It comes with enough heads to outfit all of the models the same way, and it left me with Sikh, Rajput, and Scottish heads. The Scottish I have plans for later, and the Sikhs are well represented in the Very British Civil War setting. So I decided to make a unit of ten Rajputs, from the Rajput Regiment. I imagine the 1st Battalion has been summoned by the King to offer the military its experience from the Frontier.
Now, I have to catch up on all this painting! I’m excited, but I have to get my anxiety shakes out of my system again, as well as get over the crashing. But I really enjoy this little(little? HA!) side project I have, and I want to have a painted platoon to fight my friend soon. I’ll post his Albertine project progress as I get them.
But for now, that is all I got. Some of it, most of it, is already been spoiled on Facebook. But for those of you who haven’t seen it, I hope you enjoyed this. I’ll have more progress done when I can!
For Zona Alfa, I have a new scenario written up for this weekends shenanigans. I shall share with you that when I have some pictures!
Happy War-gaming, wherever you hail from. For the King!
After several weeks of waiting for models, printing more models and terrain, and the little distraction that is Warhammer 40k 9th Edition, we actually started out campaign!
It was nothing too crazy, and actually was fairly uneventful. I went quite wide of the regular mission requirements, but as the author says to use the rules as a toolbox, I did so!
First, a little bit of a briefing. I do swear in here, and if you are not a fan of that, I apologize. I don’t use it outside of a narrative context when I blog, but I felt the need here!
The Crossing was easy. The Ukrainians must have been napping, as we have enountered no military patrols as of yet, since we slipped into the Zone. Stupid debils. We were near another group, and in fact, had went to the same bar the night before. Heavy Irish accents, and singing songs about rebellion. I remember watching the television as a kid, and hearing about the Irish Republican Army. Seeing these older, hardened men sing songs about fighting the British gave me pause. What were a bunch of Ex-IRA men doing all the way in the Ukraine?
We kept our distance, wary of these foreigners. We had heard from a drunk Cordon officer about an armed convoy carrying rare goods out of the Zone when it had gotten hit, and our route took us right past it. Unfortunately, the Irish had the same idea, as did a group of local trash. Fucking gopniks.
The map was a typical 4×4 square, with us starting in the corners. The Irish and my Zone Runners started Cordon side, making for the other table edge. The Bandit player had his jumpy thugs on a corner edge on the other side, and got to pick which one. Three regular hotspots, at low threat levels dotted the table, and one in the BTR, rated at the very highest threat.
Everyone played this game far, far more cautiously then our trial, one-off games. Gear is expensive, med-kits are pricey, and reloads are not cheap. Lucas(playing the IRA vets), moved cautiously up his end, wary of eating fire from my side. Equally cautious, I leapfrogged up to the cover available…but my eye was on the prize.
We had decided upon some pre-game rules, and one was that since this is the Cordon, any ‘bandits’ rolled would actually be threat level 2, and represent the Ukrainian Military presence. Lucas got unlucky, and triggered four of them!
However, after surviving some incoming AK fire, he tossed a valuable Satchel Charge…
Lucas got lucky, and killed his problem squad of Cordon defense force in one go!
Meanwhile, on my end of the table, I also managed to roll for ‘bandits’, and four more Ukrainian troopers emerged from a bush. Bad place for a nap, suka! They made for cover, and I brought up my flamethrower…
Leaving one Ukrainian trooper alive, he decided to take his chances with the actual Bandits.
The bandits made a cautious move into the building near the BTRs, and I shuffled up to attempt to secure both the leftmost salvage and the centre goodies.
Nesting inside the hulk of the wrecked BTR were two grotesquely mutated bears! We had custom stated these, tough hide(armor) or simply immune to pain makes this beasts tough to down. But they only have a low combat ability: They have lost some speed and their claws are falling out.
My Shotgun-equipped Stalker managed to survive, and even kill, both bears! I rolled fantastically well! He certainly has a blessed life ahead of him if he keeps this up!
Of course, after doing the hard-work, the bandits make their play! However, the Gopnik assigned to loot-stealing fails to open the door!
Unfortunately, the BTR failed to pay off, even with the threat level 3 table, all that was secured was a fair amount of rubles, a scope, and a chest rig.
The Bandits had secured their loot, and now a stand-off threatened to ensue. We all had gotten decent loot, and with my Stalkers and the Irish needing to get off the far board edge, the Bandits formed up in such a way that I had to go through them…
But, the art of the good old bribe was in effect. One of my Stalkers waves the chest rig around in the air, and says “Stupid debils, let us through, and this is all yours. If not, we will fire and you get nothing but bullets!”
The Bandits accepted the trade, and no player vs player combat ensued…this time.
This first outing, with not fully painted forces or terrain, was more to finally get things going; no more waiting! We decided to paint as we go, and while the two other players must make their Cordon crossing, and also get an attempt at the loot, for now, the crews return to their new homes.
The Irish and my Stalkers retire to a rookie village, a safe location. Sharing a drink, they forget that tomorrow they may try to kill each other. For now, singing songs they don’t quite understand, my Stalkers celebrate life, and another day. The Irish ask a few questions…
“Tell, me, ‘Comrades’, how does one get to the CNPP? We are in search of certain…things.
“Ha! You silly Britisher, the Scorcher will get you first! No one gets past the Array with their mind intact. Those who survive get zombiefied…or worse.“
“You call me a Britisher one more time, Ruskie, and your going to have a fuckin problem. You got me? What in the fuck is a Scorcher?”
“You people call it the Russian Woodpecker, but its known simply here as the Array. The Duga Array. The Soviets claim it was for nuclear weapon warning, but we know better. No one can get to Pripyat now. Its an invisible field, and no-one really wants to test it, you know what I mean.”
“We’ve gotten past British blockades in the past, mate. This is just a more…esoteric version. Who do we talk to about a solution, instead ofthis commie quitter talkyou lot keep jabbing on about?”
“Your gonna want to talk to the Scientists. But they are a elusive bunch. A few are holed up in another village nearby. Check with them, you stupid Micks.”
Everyone playing is fairly excited now. It is hard to get momentum up when your not playing and a new edition of 40k rears its head. But it won’t take much for my to paint my squad, Kurt(the Bandit player) to paint up his, and for Lucas to get models he feels represents the IRA veterans he wants to play as. But we are now locked in; the shashlik is on the grill!
For myself, I have to knuckle down and get the MDF Russian village I got assembled. We all have to work on monsters! We have purchased Bunker 16 from Black-site Studios, and Kurt is printing it for our escapades underground. 3D printing has opened many doors for us!
But, that is all I have for today. I have some more Royalists, and a neat Armoured Car on the agenda, and will make a post shortly on that! As always, happy war-gaming, where-ever you are. And stay alert…for such is life in the Zone!