I really, really wanted to have some Valentine tanks painted for today. But as I didn’t have tan primer, some 40k and Legion models will have to suffice! I’ve gotten back into the painting game a bit, despite my shaky hands. I really want to put even a little dent into my ever-growing backlog.
I started with something special. A while back, I made a post about painting a Praetorian Guard Warhammer 40k army. While I let that project slip from my schedule, I decided to paint another test mini. My problem with the first was time; it simply took far too long per Guardsman to be viable. for me at least!
This is my older test mini, done when I had hands that weren’t fighting me constantly. Its rather good, and the grey is unique among Praetorian Guard armies I have seen. But it simply takes too long to do, and might even be impossible given my tremors situation.
The new Guardsmen is painted in Classic Praetorian Guard colours, navy paints and simple tunics. He was much faster to paint, and importantly, still doable! I might end up going with a compromise. Grey facings and turnbacks but yellow lace and simple tunics. Let me know your thoughts!
Next up was a Terminator with a Banner. This was a daunting model to paint, and I must admit I messed up royally in parts, which is even worse given the rarity of the model! I don’t think its beyond salvageable however, and it still looks a decent tabletop standard mini.
Next up, something totally different. Watching a few Star Wars Legion Battle Reports really got my creative juices flowing, and with an unbuilt Iden Versio lying on my ‘to finish’ pile, I got right to work. Just like my previous Imperial Special Forces, I use the same recipe from my Black Templars and drybrush the highlights then dull down with washes.
Major difference here was red piping on the uniform and helmet. I need decals to properly make the helmet ‘pop’ but at least Iden clearly reads as something different then my blue striped ISF. I picked the helmet on purpose, as I want my Imperial Special Forces and Empire army in general to have helmets wherever possible. Its uniform regulations, what are we, rebel scum?
Finally, a 3D printed model. I really want my Empire army to evoke the ‘Battle of Mimban’ as depicted in Solo: A Star Wars Story, and I got from Skullforge Studios (I’ll include a link down below) their ‘Grunge Trooper’ set. These are Imperial Army troopers in wet weather gear, and are known by many names, ‘Mudtroopers’ and ‘Swamp Troopers’.
They actually aren’t Stormtroopers (Stormtroopers make an appearance during the Mimban battle and trench scenes, and are notable for being considered elite during when Solo is set.) Being part of the Imperial Army, they were eventually fully integrated into the Stormtrooper Corp much later, closer to the Original Trilogy timeline. But for now, they form the bulk of the Empire’s forces on Mimban, and are sent to die in massive human wave tactics. In old Legends canon they never got amalgamated, and continued in service until the end of the ‘Palpatine’ Empire. Imperial Army troopers do not currently have rules. My idea is to run them either as custom, hand-made units similar in strength to Rebel Troopers but with worse morale, or as simply Stormtroopers without Precise.
All in all, a good busy few days. I’m expecting to go back to work soon as Lockdown nears its end in Ontario. I’m looking forward to being back out there but I’ll miss the sheer amount of hobby time I got to do!
My plans right now are to get my Legion army finished, as it really isn’t that many models left, then get my 40k Praetorians ready for a ‘Glazers Creek’ refight I have planned in the summer. On top of my Flames of War and Team Yankee. Oh, and my Very British Civil War and Bolt Action/Konflikt stuff. Oh boy, I have a lot of stuff to get done!
I hope you all are staying safe out there, and Happy Wargaming wherever you may be in the world. Have a great Valentines Day, and cheap Chocolate Day afterwards!
Once upon a time, this was a primarily 40k-centric blog. Over the years I have adapted and switched to new games as they have come and caught my fancy, but it isn’t like I have stopped collecting or playing in the mean time.
However, my tastes over time have changed, and looking back at my old, reliable Russ fleet, and having played games with more realistic stylings recently, they didn’t hold up well. I now own a 3D printer, but printing whole alternate tanks was still a difficult task…a print-bed is still a limiting factor. I wasn’t really looking all that hard, when I caught wind of II GARGOYLES STVDIO, a patreon who had done in the past a T-34 styled upgrade kit.
However, this kit was meant for the newer styled GW Russ, which I only have one of. My fleet mostly consists of older, early 2000’s and 90’s Russ hulls, and that meant the back extension would not fit, as the engine bay on the older models is offset instead of centreline.
However, all the stowage will fit just fine, as well as equipment and other paraphernalia. What particularly interested me was the main gun; a replacement for the notoriously large calibre Leman Russ Battle Cannon goes a long way in making the Russ ‘work’ better from a realism angle. I really liked the T-34/76 style it has going on, and took one of my older kits apart.
However, because the upgrade kit was designed for a newer kit, some modification was needed. This was actually doable as opposed to the rear hull extension. Since I am pointing people toward the Patreon, I figured I’d show you quickly how I did it.
This is the first step on my Russ overhaul, and I won’t be stopping here. I am also going to ‘try’ and undo the side-pieces on my Chimera APCs, but I did too good a job the first time and I don’t think they are coming off! Luckily, a friend of mine got me a Chimera a year ago I have yet to build, so I will be putting the new suspension unit on that kit soonish!
I highly recommend checking out the Patreon for II GARGOYLES STVDIO at https://www.patreon.com/2gargoyles, as they have a lot of really cool stuff! They have this month a Dino-Riding Rough Rider unit, and in their backlog you can grab regular, horse mounted Rough Riders and various other bits and bobs, like the Tank Upgrade I got here!
I will have some more, non-40k content for those who enjoy that later this week! Covid-19 has well and truly entered a new stage, and I am skipping my local clubhouse visits until the situation in Canada gets a little better. More time for hobbying and blogging, and anyone who finds this content interesting is in for a treat!
Until then, Happy War-Gaming where-ever you are, and stay safe and positive as best you can in these trying times!
In my last Templar post, I had begun the arduous task of painstakingly attaching chains to the wrists and weapons of the Indomitus box contents. While it was a slow start, it was addicting; the new models have many places where the chains like to fit and hang naturally.
I had a decision to make, in both a time, money, and logic sense. Where would I draw the line on what weapon would get chained or not? On my previous models, I had done ranged weapons as well as their various melee weapons, but such a thing seemed a bit much going forward. As well, as a gamer on a budget (that printer, and the money sunk into maintaining it and keeping it running, are initially quite high) I had little in the way of chain left. For visual consistency, I wanted the whole box to have chain cut from the same source, therefore I was a bit more miserly then I would be normally.
In the end, I decided to only do the melee weapons; this is a melee focused box, and I made a decision that if a Black Templar had to drop a weapon, it would be the ranged one. After all, while you can pistol whip someone quite hard when your a 9ft tall demigod, you can do so even better with a sword. And the sword features heavily in the lore of the Black Templars, and I imagine, viewed with some reverence.
Mind made up, I started with the Bladeguard Veterans.
Maybe it was the practice I had with the previous models, but the chains went on quite smoothly! A good tip here is to let it hang naturally once you have found a point to anchor the chain; gravity will help you make it look good. Using gel superglue, dabbed on very slowly, I then went along the chain-links, setting each link in turn. I took care to not let the glue ‘dribble’ into places that had details I wanted to retain. The chains are to improve the look, not obscure it!
I then did the Primaris Lieutenant (Castellan, if we are being Black Templars, here), shown above. His was an interesting case; his sword was sheathed! I contemplated breaking the rule, but figured it would be visually interesting having the chain loosely draped across the front of his body, as he shoots his Volkite (Think martian heat ray, for those of you not familiar with the weapon).
I thought it through from the models point of view; he holsters his weapon as the Tyranids close in, then draws his sword, carefully wrapping the chain around his wrist as he does so, a picture of calm on a chaotic battlefield. Finally, the relentless xenos crash into the shield wall, and he is prepared.His weapon is not leaving his hand, not until he draws his last breath…
Next up was the Primaris Captain (Marshall, if we are being Black Templars, and we are, at least here!), who luckily is wielding his sword normally. This was a fun little thing to do, little to no effort expended, even if it took a bit of time.
Having made decent progress, I then turned my attention to the Ancient. The Bladeguard Ancient has no weapon to speak of, besides the skeletal hand Games Workshop thought would count. What would I chain in this case? I had to think quite a while on this, and eventually decided to run the chain through the standard he bears. After all, he has something more important then a weapon that could fall; He bears a reliquary, and should it fall, the line of Marines very well could follow.
This was a harder task, and took some serious time to think of the logistics of how such a job would be accomplished. In the end, I let my gut and gravity decide.
Of course, I then turned my attention to the Assault Intercessors. Finally, Primaris melee troop choices! As a Black Templar player, my heart sung with joy when I saw these models, and was quite happy to bring them into my crusade properly.
Luckily, my task was mostly an easy one. The crosspiece on the chain-sword made my life incredibly easy, and I simply put on some music, and went about the task at hand. The only challenging model was the ‘not sergeant’ from the second, five man sprue. Since he was not a sergeant, I equipped him instead with a drawn pistol but holstered sword. I took the same approach as the Primaris Lieutenant, and had it drape naturally across the body to wear the sword sat on his hip.
Of course, this leaves the Eradicators and the Chaplain. The Eradicators, while a stupidly good unit, are going without chains; They are ranged warriors not out of choice, but out of a job that needs doing. Temporarily putting honour aside to focus on killing; the Black Templars don’t have to like it, but at the end of the day, we are here to kill Xenos, Heretics, and Mutants. A melee weapon is preferable…not needed.
On the other hand, the Chaplain is not done simply because he deserves more. With such a badass pose (finally, a Primaris Chaplain without a stupid, Dark Angels style, robe!), he deserves only the greatest of what I can do. With Grimaldus being added to my Crusade roster, the Indomitus Chaplain represents a ‘line’ Chaplain of the most zealous, loyal Chapter around. And that cannot be a rushed, or half done job. He must be an exemplar for all his Primaris brethren of what it means to one of Sigismund’s Crusaders.
And with that massive, evil tease, I shall leave you. Hopefully, I have something before long to show you. But for now, Ave Imperator, and Happy War-gaming, wherever in the world you might be!
Like many others on the blogosphere, and as I have previously said in a previous post, I got myself Indomitus on release. I was lucky! If your just reading this post, a quick recap: a good local store was able to secure enough copies for our surprisingly large rural community, and no one who pre-ordered went without, and until the 28th of July you can get one made to order. Go buy that if you missed it, if you want one that is!
Now half the world has done an unboxing of the contents, so that is not what I’m going to talk about. Instead, I will mention my plans for the contents of the Space Marine portion, of which I kept. The rest went to a friend for a reasonable cost. But I would be amiss if I did not share how much I love the Crusade system. It is a glorious, buggy mess, and is fun beyond anything Narrative 8th offered. It is far from perfect! First thing though, some pictures, for those only here for the “articles”.
It is horribly convoluted, and and I’m going to link a video by a Youtuber I follow who explains it far better. (If you are reading this by chance, Zorpazorp, thank you so very much!) It is a great tool for getting people not usually into Narrative into that side of the hobby, and as already converted many in my local area. They are even making less game only decisions, and ones based more on ‘feelings’ that their units might carry out. As well, units gaining perks and flaws based on events in-game is something hard to make work, but so far, it has been pretty good! My Tank Ace certainly feels like an Ace, and now plays even more like one. A Pask in the making? Maybe! It also doesn’t overly punish failure or over reward success, and also allows for an in-built command point buff to armies with a lesser Crusade total, something I greatly appreciate as someone who loses a lot….
My personal two Crusade armies will be my Templars, which are a work in progress, and my Vostroyans, fully complete and ready to go. That way, I can take pretty pictures with one, while the bare plastic is never seen on camera!
Back in December 2019, I traded my old Citadel castle set for a full Black Templars army. At the same time, I helped a friend do some work, and instead of pay, I asked for some of his Black Templars. Long story short, I got a lot of the crusading Space Marines.
This has been added to, with the addition of Dark Imperium models and a whole wack of Primaris Marines and the Space Marine Heroes Terminator models. This helped bring the force more into contention with other, stronger, lists I’d face.
I was however faced with the small, niggling issue…I hate painting power armor. I’ve always been fairly awful at it; the large flat or curved areas with smooth detail confounds me. To show that I have both made at least some attempt to paint some models, and that I kinda suck at painting black, here is my work in progress ‘Sergeant Jovan’, now a Castellan in the Black Templars. Using the Lieutenant Stat-line with a Master-Crafted ‘Power Sword’, and Bolt pistol, he should be fine; He’s representing a new Primaris recruit who has proven himself sufficiently zealous and angry enough to earn his place among his Firstborn brothers!
The problem in completing the army was two-fold; I was having trouble playing such a radically different army then my usual gun-line, and the weaker, older marines, outside a few very strong units, both lore friendly and not, meant I had trouble competing. On top of that, since the Black Templar upgrade kit was rather dated, I couldn’t make some of the new units look sufficiently ‘Templar’ enough to justify the amount of time I’d spend working on them, and that killed a huge amount of my interest. As a primarily fluff gamer, the looks mattered a great deal….
However, Indomitus looked promising right from the get-go; the models had all the gothic, baroque styling I missed from previous iterations of Marines, and the new 9th edition rules favor melee a lot more then 8th did. I managed to split the box with a friend, and got myself a full box minus the Xenos scum. If I had left them alone, and just used decals, they would have made damn fine Templars right away, but such a thing was such a waste of potential. Granted, they don’t need a lot of work, a chained weapon here, a reliquary and Maltese cross there, and I would be set. As well, as we are starting with Combat Patrol level games of Crusade, getting a force painted up is a breeze. A few models is far easier to pull off and motivate yourself to paint then a full, 2000 point behemoth of a list.
I started with the Judiciar, whose helmet I hated, and the Bladeguard Ancient, who I love in almost all respects, minus his skeletal hand being a weapon.
The Ancient was an easy model, all I did was give him an appropriate Templar cross on his shoulder. This was a custom file I had made for me by a member of our Clubhouse, and is not publicly available. However, Pop Goes the Monkey does a very good version, even if shipping is a bit rough depending on where you live(not his fault, blame external factors!)
These two models needed very little conversion, and most of the others won’t either. The models look sufficiently Templar out of the box as is, and don’t need heavy work to look the part. However, that is not the case for my Outriders, or for those not aware, the new Primaris Bikers.
While I always liked Templars, I like them for both their lore and “black tide” approach of waves of angry zealous Marines charging across open ground, butchering all who stand in their way. But bikes, while a part of Templar lore, aren’t a huge part of it. Dark Angels do ‘Knightly’ bikes better, and that look is distinctive and very awesome. But, as I am not a traitor in waiting, I chose not to make them Dark Angels, and instead make them something totally different! Something…more….Eastern.
Yeah, my bikes will be White Scars. I decided this early, upon release of the pictures of the bikes, and before everyone and their second cousin twice removed on their mothers side figured out they are death on wheels in the rules. I will not complain, but I want to make clear this is not a meta decision, instead a badass decision.
While I have yet to assemble mine, that is because I await the delivery of White Scars upgrade packs, and the printing time of additional Mongolian themed flavours of weapons, insignia, and overall awesomeness. I will keep you good folks informed! While I cannot take both Chapters together, not without losing Doctrines and other awesome flavour, I will be building up an all mounted detachment for Crusade and beyond of angry, space, Mongolians. For the Khan!
After extensive reading of their lore, I love them for entirely different reasons then their Templar cousins. Both are melee Chapters, both have a big emphasis on honour. But where that honor comes from in both cases vary wildly, and neither Chapter particularly likes the other….
Anyways, that is all I have for today. 40k was a big part of this blog in the past, and while it won’t be the only focus by far, it will be a more common sight again, among other, more niche topics. The hatred and brutality of the far future is back!
Thanks for stopping by, and I hope you enjoyed the read! I will have more pictures in the coming days. In the mean time, Happy War-gaming wherever you are, and may the Emperor keep your dice rolls high!
For those of you new to this blog, it may surprise you to hear that this started, originally, as a 40k-centric blog. While over time this has evolved, I always did play it, in the background, as well. I just get very focused on my passion projects of the moment, presently Zona Alfa, Very British Civil War, and many more.
That never diminishes my love of the lore of the distant future, but while 8th Edition was a great time, it had started to wear me down with constant FAQ’s and meta shifting. While my Clubhouse peers are not an overly competitive bunch, we do like to play hard with what we have, and we do have a fondness for shiny gubbins, which means a lot of Forge-World. Which, let’s be frank, hasn’t been always the most balanced of toys. So a new edition, promising balance tweaks, new Forge-World indexes done by Games Workshops own rule team, not the chaps who ought to be writing Horus Heresy stuff, and a spiffing new Crusade system that promised a lot of narrative goodness, was obviously going to cause a bit of a local hype-fest. My local store, the Giddy Goblin in Hanover, Ontario(No, I am not sponsored LOL) was awesome, and managed to secure a copy for everyone that wanted one.
My Clubhouse hosted(socially responsibly, in a low Covid-19 area, I’m talking one case here, and fully masked at all times…) Launch Party, which kicked off at 12:01. The boxes were dropped off by our friendly local store Manager.
We did a quick overview of the rules, then jumped fully into the new Crusade system. As a Narrative gamer, this makes my heart jump for joy(Or, is it the 3 Monster energy drinks coursing through my system….) and I am very happy to report my Vostroyans, Praetorians, and new Black Templars, which I purchased more then a Crusade’s worth from two people in December, will be seeing the table, and covered in more depth later.
While I was mostly busy building my new models, I did take time to do several things. Firstly, I took a few action shots of the games in progress, shown above. One guy was the painter for the stores demo copy, and thus had Marines from that set ready to go. However, they stayed in their Impulsor(think a weird floating Rhino if you haven’t been around 40k in a bit…) and thus I got no pictures of the dang models in action!
Of course, work continues on Zona Alfa. While I personally didn’t get much done, my friends have made excellent progress on 3D printed monsters and terrain. Some truly disgusting horrors await in the Chernobyl Exclusion Zone…
But, as I am very easily distracted by my most recent project, I was reminded by a certain picture in the Clubhouse….
And remembered I had a veritable horde of Fascists for A Very British Civil War show up the other day, and that the faster I paint them, the faster I can play that game.
I had brought along the whole lot to paint at the Clubhouse, so after priming them all black, I decided, while we counted the hours until 12:01, to paint something to pass the time. A Sergeant model was selected for the honour, and I set to work.
Not perfect, but I now know what to improve for the full batch painting run. Of course, this does mean I have Zona Alfa crews, Canadian modern in…wait, didn’t talk about those did I!
For my Canadian Zone project, I needed modern Canadian military. A company in Canada called Full Battle Rattle Miniatures does a line of them! Representing ISAF forces in our countries foray into Afghanistan, they will do great work representing a uniquely Canadian Cordon Defense Force…
Of course, this means I need to paint CADPAT, which is going to suck. A lot. I hate painting camouflage, and this is one of the hardest to get right. I sure do pick em, right?
To finish the thought, I have Zona Alfa, Canadians, Black Templars, Praetorians, etc to paint. But I like to be too busy. These days, any distraction is welcome, and if one painting project bores me, I can simply paint something else!
But as I’m pulling an all nighter, and possibly longer, to fully cover the release of the Indomitus box for our Badly Painted Minis website, I should probably drinking a nice calming up of peppermint tea, and steady my nerves for a long day of hopefully eventually fruitful tabletop Journalism. If you guys want to check out what I did over on the other site, here is a link!
For now though, Happy War-Gaming, wherever you might be! From the distant future of a galaxy at eternal war, to radiation sunsets in the Ukraine, to rainy ole England in the throes of an abdication crisis, may you enjoy any hobbying you do today! Have a good one folks!
It was quite the early start, leaving at 6:00 am, and after our 3 and a bit hour drive we arrived at the Bunker in Welland, Ontario. When we eventually got there, my excitable nature took over and I didn’t take a lot of pictures, so you’ll have to take it on faith that the Bunker is amazing. It really feels as if nothing was done cheaply, and the whole ambiance of the place screams 40k.
My first opponent was Vito, his Thousand Sons vs my Guard. It is a very interesting feeling, knowing your being filmed, and the game does take quite a while longer to do as we would discuss our moves, then film them. Other then my first hour or so of jitters, you really do end up just playing a game of 40k, albeit against an opponent who plays the game for a living, and therefore really knows their craft. I will say, despite what the Youtube comments tend to suggest, the game IS fair, and there is no sense of it being rigged; I used the same dice as my opponent, and it really did come down to him just being the better player. I won’t spoil the game suffice to say that I lost, and that it will be in the MWG Vault. As soon as it goes up I will notify you good folks so you can see it, if you have a membership that is! The free trial is a thing though!
You do take a break for lunch, and they do order food from the local tavern for the guests, and I enjoyed a plate of wings each day! After the break I completed the game, and I decided to look at the attached store, run by Max Aggression Gaming out of Niagara. I got the MWG T-Shirt, as you do, and then talked to my opponent for the second day, Steve.
Steve “The Mountain” noticed immediately my rather crazy amount of flyers, and suggested something a bit different then your usual 2000 points, matched play game. We decided on something with loads of aircraft, and using the Death from the Skies rules from the back of the 40k Core Rulebook to do so. This little known game-play variant adds a dogfight phase, and reintroduces the idea of leaving combat airspace and coming back. As well, during the dogfight phase, aircraft have arcs, and you get modifiers to hit depending on your angle to the target. Our demo game, not filmed, did not go well to say the least. We used a double table, which meant filming in the Studio was out of the question…
Without a ground based objective, the game-play variant simply doesn’t work. We then decided to do the mission it suggested. There were 5 objectives, each Toughness 6, with 10 wounds and a 4+ armor save. I needed to kill 4 for a major victory. Flyers got an additional +1 to hit and wound the objectives.
I won’t spoil the outcome, but it was a fast and brutal game. If the video does go up, it will be in the Vault. We played in the tournament hall, an amazing gaming space.
As for accommodations, they now have onsite facilities. These rooms are fantastic, and are either 40k of AOS themed. I forgot to take pictures, to my detriment. But they are amazing, beds being incredibly comfortable, and with free Netflix on the provided HD TV. Best part was being able to roll out of bed, shower, and then immediately get stuck in playing.
The hosts, and to be frank, everyone at the Bunker were amazing people, really easy to talk to, and perfectly happy to play pretty much whatever you want in terms of list building. The feeling that it is a competitive only environment is entirely wrong; I brought on both days lists that were not hyper-optimized, and they brought a list that would make for a fun video, not a complete smashing of my face in.
I learned a lot, and I am very happy to have gotten the chance to play there. I do intend on going again, and it may even be with something different, an AOS army or even a Middle Earth Strategy Battle Game list. I never felt out of place, and the friendly environment had everything to do with that.
Now, to be entirely fair, with all the practice games I did for 40k in preparation for this…I’m a little burnt out on 40k. This happens sometimes, and so, for a change of pace, I will probably be featuring alternative content until the burnout passes. If you don’t like that sort of content, that is perfectly OK, you can come back and chime in when I come back to the 41st Millennium.
But, that is all for today…so Ave Imperator, and happy war-gaming, wherever you might be!
At the Clubhouse, Myself and a few others have been running a narrative campaign, based around a star system of our own devising, the Alatheian Abyss. Round one of the campaign was a success for everyone, and going into round 2 we decided to shake things up a bit, at least on this one mission.
The idea was fairly simple; Adapt what we liked best from the Zone Mortalis 7th edition rules, and use the Space Hulk tiles to make a massive 6×4 ship interior. The objective was a Blood Angels relic deep within the ship, with 2 consoles activating a random elevator to one of two secondary floors, one which controlled all the doors and one that contained the objective. We ruled that you couldn’t deep strike into the alternate floors, and that any units that didn’t fit in your deployment zone could be deployed via boarding torpedoes. A third party faction, using Chaos Space Marine rules but representing feral crewman and astartes that have been on the ship for 300+ years, was played via a GM, in our case, Paul, the guy who owns and operates the clubhouse.
Our campaign at the time had 4 players, so while we were playing this game, a force of Imperial Fists and PDF forces were guarding a shrine from the vile forces of Slannesh. A closely fought game, with a resulting draw. The Fists and PDF made off with the Shrines relic, a forgotten Baneblade, while Slannesh successfully drove them off and defiled what was left of the shrine. As I was busy playing my game, these pictures were kindly donated by a few individuals watching the game!
A blast all round, and we have roped in another player to join with his beautifully painted Genestealer Cults army! There will be more missions being made and played over the next few weeks, and I intend to showcase the really crazy missions being planned, one being a Lab raid and an underground battle between my Skulltakers and the Genestealer Cult!
But until then, Ave Imperator, and happy wargaming, where-ever you may be!
Hey guys, before I begin I would just like to say the attention I have been getting recently has been great! I was shocked to log in after my last post to see far more viewers then I usually garner. It was a real boost to my motivation! There while be more Praetorian Guard and Vostroyan content in the future, so those who love that stuff are in for a treat over the next few months, as I have quite a surprise for you folks, a passion project that is taking a while to set-up but will be worth it in the end. (A big hint; If you liked Zulu, your in for a treat!)
Now Easter weekend was quite a busy week for me, between my sister’s birthday and the fact me and three others in the Clubhouse have started a narrative campaign. It is really fun to leave Matched Play for a while, and embrace Narrative for a bit. We are using the Chapter Approved 2018 custom character rules, and building the lore of the Alatheian Abyss, a system I used the Rogue Trader system generator to do the base work; but we are going to build a narrative in the current 40k timeline to give our armies a boost in background fluff. This sort of collaborative world-building is something I really enjoyed as a game-master for Dark Heresy, and its great to to put that experience to use with three other like-minded individuals.
Now, I’m a Guard player. I like massed infantry and artillery to win via attrition and sheer firepower. But for this campaign, had I chosen the play the Imperial Guard, we would have had three Imperial players to one Chaos, and that wouldn’t have been as interesting. Therefore, my Chaos Marine army, a side project, has been pushed into the spotlight. My chosen Warband, the Skulltakers, has very little actual lore written about them, and I have taken a lot of liberties to make them my own. This warband was chosen specifically because their leader, Zhufor the Impaler is such a cool model, if busy with detail, that I just had to build an army based around him.
Of course, for our custom characters, we decided it couldn’t be a named hero, and the Chapter Approved rules forbid it anyway, so I decided to use one of my Chaos Lord on Juggernaut as a “lieutenant” to Zhufor. Karnath the Gore-Chosen was born. My idea behind him is that of a excellent warrior, an overly proud glory-hound, who chafes as an underling and looks to challenge Zhufor for leadership in the near future. I have given him most melee based traits, making him quite powerful on the charge.
He still needs the proper round base, but I’m quite happy with the conversion. The use of a power-armor torso and power-pack bring him into the dark future enough for my liking, and he has an air of menace that will be a blast to paint.
The rest of the force consists of the Marines I have shown before, but as a bonus when selling my knights, my friend tossed in a Chaos Rhino from the Conquest magazine. Now, I like Rhinos. I like Chaos. I do not like Chaos Rhinos. To me, they always had too much spiky bits and superfluous detail that didn’t add anything. So when I got mine, I tried to go for a more subtle approach.
It should still be recognizably a Chaos Rhino, but more of a worn-out war-machine then a mobile spike factory.
I did get a few photos of our first narrative battle, a minor 50 power level skirmish between my Skulltakers and a mix of Guard (representing Planetary Defense Forces) and Imperial Fists, taking place in an abandoned supply depot as my Marines try to loot powerful weapons!
A Guard Company Commander gets caught in the open by Karnath. No stories of plucky bravery here; He was absolutely slaughtered.
Imperial Fist Reivers cut a swathe through my reserves.
Looking for the objective, my boys find it underneath a ruined fortress.
Karnath, out for glory, tried to kill a Basilisk, doing a bit of damage but losing to flamer overwatch in a subsequent turn! Not a good start for our new villain!
Reivers complete their victory.
Now this is the part where I’d have painted models to show you…but, to my embarrassment, I have run out of primer! As I live in quite a rural area, and the fact my local hobby store doesn’t carry the primer I use for both my Praetorians and Chaos, means a trip into the GTA (Greater Toronto Area, for you non-Canadians), and that could be a while. So, at least for the immediate future, it’ll be most Vostroyans getting painted while I try to get a hold of some Army Painter Pure Red. It should be only momentary, and you’ll get your dose of Pith Helmets and Evil Marines soon enough!
That is all I had for today, but I have plenty of stuff to showcase over the next few months, so stick around and I hope you’ll find the future content interesting! As always, Ave Imperator (Or, in present company, Let the Galaxy Burn!) and happy war-gaming, wherever you are!
So followers of this blog know that I’m a big Guard fan. What may not be as immediately obvious is my love of 18th/19th century warfare. The smell of powder, the sound of musket fire, and bright flashy uniforms are my kryptonite. The Vostroyans fit this bill to a certain degree, but GW rather wisely made them quite distinct from any one historical source, the closest being WW1 era or earlier Cossack’s. This, and their gothic details place them firmly in the 41st Millennium. No one gets their feathers ruffled, and we get an awesome Guard regiment!
This restraint wasn’t always the case however, and in the 90’s the Imperial Guard was full of models that more or less represented a stereotypical military force of yore. The Valhallan Ice Warriors are easily Soviets or Winter War Finnish in SPAAAACE. Likewise with the Tallarn Desert Raiders, an equal mix of Lawrence of Arabia’s troops and the WW2 north africa campaign. The Mordians looked like US Marine Corps recruitment ideals, but with their Dredd-Pattern frowns and martial demeanor echoing the Prussians. All of these regiments remained on the store page for a while, as their source material wasn’t immediately going to bother too many people, and their lore distanced themselves a little from their historical analogues.
Mordian Iron Guard; For when you want to execute Commissars for cowardice!
Valhallan Ice Warriors; For when you want to throw wave after wave of human bodies at the enemy!
Tallarn Desert Raiders; For when you want to live off the desert and ambush your foes!
However, there is always the exception to prove the rule. Enter the Praetorian Guard.
The Praetorian Guard were unabashedly Victorian era British Colonial Troops, more specifically from the Zulu War era. They came from a planet called Pretoria, which any student of geography should realize is a city in South Africa. They fought Orks, which were portrayed as something akin to the Zulus, an unflattering comparison if there ever was one. They remained on shelves for a relatively brief period of time, as if GW realized that, holy hell, this could really be taken the wrong way.
Despite this, or, in a lot of cases, because of it, they became extremely popular. Many alternate Guard figures websites such as Victoria Miniatures and Curious Constructs got their start making Not-Praetorians for people who missed the boat the first time. Many prominent bloggers, such as Col.Gravis, Col.Ackland and Col.Winterborne made their names with their lovely Praetorian models. And in my case, I bought a few squads of Victoria Miniatures “Victorian Guard” just because the idea of pith-helmeted Guardsmen fighting the gribblies of the week was too cool an idea to ignore.
They do pop up on eBay from time to time, the original models. And they command quite the premium too. Most people used Mordians while they were still available, as body donors for a head-swap to make yet more Praetorians. But once that supply dried up, well, it is dark days for anyone wanting to play Praetorians. However, earlier this week, a huge amount of blisters arrived on one of the eBay stores I frequent.
I almost didn’t want to open them; The packaging was ancient, and it felt like defiling a relic of a bygone era. But eagerness outweighed that feeling pretty darn quick. Opening them up, and letting out almost 2 decades worth of stale air out, and I was left with enough bodies to make a command squad and one infantry squad.
The models themselves are the Perry Brothers early GW handiwork. Great details, full of character. They are still, essentially, the Mordian models with a head-swap; trading the ever-present frown for 19th century facial hair and pith helmets.
Out of all of them, I believe the Bugler is the only completely original sculpt done for the Praetorian splash release. But they are all full of character, ready to defend Rorke’s…I mean Glazer’s Creek. They look several degrees easier to paint then my Vostroyans too, a nice change of pace. Not a break from the red though…(Why is almost every army I play red? Seriously, it isn’t even my favorite color!)
I do have another squad in the post, leaving me with 24 models total. While collecting a full Praetorian Guard army is almost impossible, I’m focusing on getting at least 32 models to be my “loyal 32”, to run in conjunction with my Imperial Knights I never seem to actually use. And as a collectors piece, these guys are pretty great. Not many people my way have seen these in the flesh, so it should be a treat!
Now almost deafening in its lack here is an officer to lead them. And there is a reason for this; I really don’t like the Praetorian Guard Captain model! I think it just doesn’t look right, too haphazard and not nearly uniform enough to really fit with his troops.
So, a while back I had taken a Cadian Company Commander from the old metal command box, and slapped a Victoria Miniatures Pith Helmet on it!
I think he looks pretty good, but I might do some more work on his shoulders, to remove the Cadian Gate insignia or to give him epaulets, a task that may be beyond me!
I got a lot of work to do, and I best get cracking! So, as always, Ave Imperator, and happy war-gaming!