Taking Hell Part Two: The 9th Roane Deepers!

The sons of Roane storm the beaches, starting with their Command Squad!

Rough and tumble, and tough as nails.

Ah yes! A Part Two. I actually got some progress on the 40k Gallipoli project. On Monday I recieved my Victoria Miniatures order. First up was the Tallarn, which I assembled a couple days ago.

But alongside the noble Desert Raiders, was three and a half squads of “Van Diemens World Devil’s”, Victoria Miniatures love letter to their homeland. Australian as all get out, with all the fixings. Slouch hats, big knifes, and big bush packs for carrying all that gear. As is, they make excellent jungle troops, a perfect alternative to Catachan Jungle Fighters if one wanted a less Vietnam and more Kokoda Track feel.

But, as I stated in the outline for this project, these men would become Roane Deepers. If you are reading this first and haven’t read the outline, the Roane Deepers are from Dan Abnett’s Gaunt’s Ghosts series, a side-regiment known for lax discipline and a carefree attitude, but hard as nails on the defense and dogged on the attack. Mr. Abnett has described the Roane as influenced from the ANZAC’s of WW1 and WW2, and it was from here that I took a different route then some others. Many had done the Roane as a Western Front WW1 army, complete with Brodie Helmets. This is brilliant, and I’m standing on the shoulders of giants. But I decided on an altogether different angle…the debacle that was the Gallipoli Landings.

What that meant was no Brodies for starters, as I wanted Aussie “Slouch” Hats(Kiwis, don’t be offended. I’m looking for Lemon Squeezers and I asked Victoria Miniatures if they had any plans to do any!), and stripped down equipment. I would use GW Lasguns to give them a 40k feel, and paint their tucked in fatigues as blue undershirts, which are so common in depictions of Gallipoli.

But first, to assemble them. Lets see how that looked.

Before paint! The GW lasguns look out of place here; I like to think the paint helped with that.

First things first, I forgot to mention it the other day. Man, has Victoria Miniatures resin improved over the years. This stuff was absolute gold to work with. Any flash cleaned off really easily. There were a few mold lines/slips, but I missed a lot of those sadly until I saw them during painting. It is what it is, and minor enough to be forgiven here.

Unlike the Desert Scorpions, I had better luck giving these Roane Deepers their lasguns. It took a little finesse, but I got them looking mostly like they belong.

The first guy I assembled was actually the hardest; The Standard Bearer. I saw him as an older fellow, a recruit like the rest of them but with years of hard-bitten experience in the “Deeps” of Roane.
Next up was this guy! Great pose, but doesn’t give you much of a look at his face. This Lasgun looks alright though.
That being said, he looks a lot better from this side.
This guy is my favourite of the bunch; It’s a strong pose, and the Roane Deeper is smoking an Iho stick, giving him a real “devil may care” feel.
I was going to omit the backpack, but they really add a good look to the models. Not everything had to be exactly like Anzac Cove!
A simple pose. This Guardsmen advances with his lasgun fixed upon the enemy.
“You call that a Knoife? Now THIS is a Knoife.” One of my Clubhouse friends dubbed him Sergeant C. Dundee, almost immediately. This guy is actually going to be a Platoon Commander, but the name might stick….they have a tendency to do so unfortunately.
Absolutely festooned with pouches and gear, this Officer is ready to lead a charge up the gullies and bluffs of Space Gallipoli.

Now, I was on a bit of a roll, so I decided to toss some paint on them. Why these guys and not the Tallarn? Simple! I had English Uniform spray, and didn’t have a Tan spray. The Tallarn will wait till I have paint. In the meantime, the Roane will play!

I’m not the best painter, and I take a few shortcuts, the main one being that I prime the models the colour that they will have the most of. In this case, the brown fatigues.

The shirts I decided would be a light blue, which is excellent for contrast here. They certainly will pop on the battlefield!

Lets see how I cracked on!

First up was this guy! I kept the colours simple, as I have loads of these guys to do. I’m pretty happy with the colours!
A pretty glaring moldline there! Oops. But other then that, this is a good view of his pack and canteen. The Slouch hats were a delight to paint!
My favourite pose looks even better painted! I love the simple glow of his narcotic!
All the Roane carry their belongings with them, and carry a knife as well. The packs really set them off, and I’m glad I included them.
Definitely the most boring pose of the lot, but he looks functional.
The basing is simple, to evoke the sand of the landing beaches.

With the Guardsmen out of the way, lets take a peek at the Officer and Standard Bearer! There were a joy to paint, and I really enjoyed the challenge. I kept them simple; A Guardsmen is a Guardsmen, no matter how fancy.

First, the Platoon Commander!

“Charge!” The Officer urges his men to charge, knife in hand for the bloody close quarters business.
There was actually a pretty bad casting bubble in this torso, but my slapdash painting covered that up a bit. Honestly, its hard to notice when you play.
The big “Knoife” really adds to this character. He’s no gentleman, that’s for sure!

Now the hardest one…the Banner. Oh boy.

I won’t say he was easy, but he was far easier then I thought. Deciding the colours and pattern was the hard part, really.

I was going to make this a game of guessing, but I copied the colours of the Australian Defence Force Ensign. I left out the military crest, but kept the pattern and added a number, in this case, a 9. I feel that it makes for a simple, yet evocative banner.

There is some minor clean up work that I can do on the banner, but nothing too strenuous, and definitely good enough for tabletop use. The “9” was chosen as it was not affiliated with a current Roane Regiment.
The Regimental Standard may draw enemy fire, but it’s place at the front of the advance will get the men going!
An old man even before enlisting, this Standard Bearer brings steely nerves from years working in the deeps. A True Roane “Deeper”.

It was a fun days work! I have some more memory testing tomorrow, so this was a fun project before some not so fun mental gymnastics. These Roane weren’t overly hard to paint, and I can see a squad on them being done pretty quickly.

I have the other 30 left to build, and I need to order 30 more to make a competent list. But at least it has begun, and it is no longer just a project in my head.

I’ve done a lot of research into Gallipoli for this project, and enough so that I might collect a historical army for the period. I might not wargame it(that doesn’t seem like a particularly fun part of the war to fight with dice!), but I feel the itch to get some Gripping Beast metals.

Anyways, that is all I have for today. I hope you like it! Happy War-gaming wherever you are, and have a great day!

The Line in the Sand: “Tallarn” Desert Raiders!

“Mankind has had ten-thousand years of experience at fighting and if we must fight, we have no excuse for not fighting well.”-Lawrence of Arabia

Looks like I have quite the bit of work to do!

Another day, another Regiment of the Imperial Guard. The Tallarn Desert Raiders are a classic Games Workshop regiment, from the distant year of 1994. They are almost as old as I am! They had a really distinct look, equal parts Bedouin tribesmen and British LRDG/SAS.

As a fan of the North Africa campaign of WW2, these guys always called out to me. And over time, GW had began to portray them as distinct Arab in theme, always nice to see in a sea of more European themed regiments, and something that also appealed to me.

Unfortunately their model line is also a product of 1994, being quite dated in appearance. It was a bit of a turn off when I was younger and could have bought them, and while that style appeals to me now, it is far too late to really acquire a full army of them.

Enter Victoria Miniatures. Based out of Adelaide in Australia(although now shipping from the USA), they make a line of “Regiments of the Galaxy’s Finest”, which are clear homages to the GW regiments of old. I’ve purchased from them in the past, as far back as when it was just a small bits shop run from Victoria Lambs own website. I’ve seen them go from Lead to Resin, and from Australia to the USA. My Roane Light Horse are from them, and while I didn’t go with a full army of them in the end, I do have quite a few Victorian Guard from them as well!

Last year, they brought out the Desert Scorpions, an amazing looking regiment with a distinct Tallarn influence. I was lacking funds when they came out, so I missed out on them at release.

Desert Scorpions 10 Man Squad
Well, that’s a Desert themed Guardsmen if I’ve ever seen one!
Desert Scorpions 10 Man Squad
And with some great looking sculpts, especially the heads!

When I decided to do my Gallipoli themed Guard Army, I also at the same time purchased 30 Desert Scorpions and 3 Missile Launcher teams to go with them. This had the benefit of leaving 6 men spare, as the missile launcher teams went into the squads. This lets me make Platoon Commanders and a Command Squad as well!

So I set up my station, and got to work.

Wash the resin, rinse it off, to get all the mold release off! This took time; 30 men took me all day!

I spent the better part of a day working at them. I did make the controversial move of using GW weapons; this was intentional, to tie the Desert Scorpions into the Warhammer 40k universe and to give my opponents a clear view of which weapon is which.

After about 6 hours I had some models to show off! I’ll admit, the GW weapons work better on some poses then others, and the Plasma and Melta guns are gigantic, and while they would be equally gigantic on GW bodies, they look even more so here. While I think a good paintjob will tie them in a bit better, I will admit they could look better. And they are very securely glued in, they are not coming out now!

Let’s start with the Sergeants!

Lots of pointing and Bolters facing upwards, but they still look pretty good!

The Sergeants turned out really well. I really liked the Bolters they came with, so I kept those. The heads are integral to the bodies, so I took care to pick bodies that would match the pose. My favourite is the Sergeant shielding his eyes from the sun.

Next up is the Vox-Caster operators.

Ready to receive orders!

These Guardsmen turned out pretty well! The GW Vox Units and Lasguns are large, but I like how cumbersome they look. The Kantreal Pattern Lasgun really sells them as Imperial Guardsmen, in my opinion at least!

Now for the most controversial models.

Wow! Those look heavy!

These Tallarn Guardsmen carry the squad special weapon. These weapons were scrounged from my bits box, and I do not know the original kit they are from. I did compare them to my Cadians armed with the same weapons, and they look just as big there!

The arms did not want to cooperate with the Plasma guns, and many glued fingers awaited me. The Meltagun oddly fit really well once I removed the stock from the arm, and lined up with the hand well.

Still, more then one person has expressed confusion as to why I picked them. Honestly, it is so my opponent won’t get confused, and and I do actually like the look of these iconic weapons too!

Next up we have the humble Lasman. Let’s see how they look!

Oh yeah, now those are some Raiders!

These Guardsmen were not particularly hard to put together, outside of some fiddling with the arms to get them to fit. Some fit better then others; while they all look pretty decent from the front, some definitely have some issues viewed from above or the side.

But, as I have said to some critics, I quite like the look of the Kantreal lasgun. I think a solid paint job will make them look right at home!

Now there are an awful lot of them, so I picked out the best to show you.

Ready to ambush any pesky Xeno or Heretic they might see!
The masked heads give them some definite protection from the sandstorms that could blow in at any moment.

Now for the real stars of the show! The Missile Launchers are really neat looking, and have a stripped down and portable look about them.

Portable and versatile, one cannot underestimate the humble Missile Launcher!

These Heavy Weapons will allow my squads to hurt targets much larger then themselves, as well as giving them a long range frag rocket for softer targets.

These I didn’t mess with too much; they looked really good as is!

The business end!
From this angle one can see the unique look to the Missile Launcher. It looks light and easy to carry, excellent for a Guardsmen on the go!
The detail on these models are incredible!

All in all, a good days work. Tomorrow I will get the Officers and Command Squad sorted! I did buy a banner pack so I can make a really nice Regimental Standard for these Tallarn to wave. I might start on the Roane Deepers tomorrow as well, but we’ll have to see!

I do intend to run 6 squads of Tallarn Desert Raiders for my list, so I will be ordering quite a few more from Victoria Miniatures on payday. I sold some spare Airsoft gear(which, with my health problems I might have trouble playing…) to help fund that.

The blog upgrade is looming as well. It is a decent chunk of change!

Anyways, I will be continuing progress on the Gallipoli project soon! Look for that in the coming days! Happy Wargaming wherever you are, and مع السلامة!

Neat Content on Badly Painted Minis!

Hey folks, a quick update today. While I have an article ‘in the wings’ for you guys, I did a write up over at Badly Painted Minis if you guys are interested. Go have yourself a look, if you’d like!

And a preview of whats to come later…

Charge! More Royalists, on the way!

The ‘Chains’ That Bind Us: Further Progress with the Templars!

In which I attach more chains to things!

My new Primaris Lieutenant draws a bead with his pistol, safe in the knowledge his sword is not going anywhere…

In my last Templar post, I had begun the arduous task of painstakingly attaching chains to the wrists and weapons of the Indomitus box contents. While it was a slow start, it was addicting; the new models have many places where the chains like to fit and hang naturally.

I had a decision to make, in both a time, money, and logic sense. Where would I draw the line on what weapon would get chained or not? On my previous models, I had done ranged weapons as well as their various melee weapons, but such a thing seemed a bit much going forward. As well, as a gamer on a budget (that printer, and the money sunk into maintaining it and keeping it running, are initially quite high) I had little in the way of chain left. For visual consistency, I wanted the whole box to have chain cut from the same source, therefore I was a bit more miserly then I would be normally.

In the end, I decided to only do the melee weapons; this is a melee focused box, and I made a decision that if a Black Templar had to drop a weapon, it would be the ranged one. After all, while you can pistol whip someone quite hard when your a 9ft tall demigod, you can do so even better with a sword. And the sword features heavily in the lore of the Black Templars, and I imagine, viewed with some reverence.

Mind made up, I started with the Bladeguard Veterans.

They received custom Black Templar Chapter insignia on their shoulder pauldrons, but the main event is the chains on their wrists. The crosspiece can easily accept glue underneath, and the chain ‘likes’ to get stuck there, allowing you to easily and naturally wrap the chain around the arm.

Maybe it was the practice I had with the previous models, but the chains went on quite smoothly! A good tip here is to let it hang naturally once you have found a point to anchor the chain; gravity will help you make it look good. Using gel superglue, dabbed on very slowly, I then went along the chain-links, setting each link in turn. I took care to not let the glue ‘dribble’ into places that had details I wanted to retain. The chains are to improve the look, not obscure it!

I then did the Primaris Lieutenant (Castellan, if we are being Black Templars, here), shown above. His was an interesting case; his sword was sheathed! I contemplated breaking the rule, but figured it would be visually interesting having the chain loosely draped across the front of his body, as he shoots his Volkite (Think martian heat ray, for those of you not familiar with the weapon).

I thought it through from the models point of view; he holsters his weapon as the Tyranids close in, then draws his sword, carefully wrapping the chain around his wrist as he does so, a picture of calm on a chaotic battlefield. Finally, the relentless xenos crash into the shield wall, and he is prepared. His weapon is not leaving his hand, not until he draws his last breath…

Next up was the Primaris Captain (Marshall, if we are being Black Templars, and we are, at least here!), who luckily is wielding his sword normally. This was a fun little thing to do, little to no effort expended, even if it took a bit of time.

A brutal, broad-blade, for a butcher masquerading as a Knight.

Having made decent progress, I then turned my attention to the Ancient. The Bladeguard Ancient has no weapon to speak of, besides the skeletal hand Games Workshop thought would count. What would I chain in this case? I had to think quite a while on this, and eventually decided to run the chain through the standard he bears. After all, he has something more important then a weapon that could fall; He bears a reliquary, and should it fall, the line of Marines very well could follow.

This was a harder task, and took some serious time to think of the logistics of how such a job would be accomplished. In the end, I let my gut and gravity decide.

While I was at it, I glued a Chain-sword from the MK-III kit to his belt on his back. Every Templar should bear a melee weapon, and no, the sacred hand does not count!

Of course, I then turned my attention to the Assault Intercessors. Finally, Primaris melee troop choices! As a Black Templar player, my heart sung with joy when I saw these models, and was quite happy to bring them into my crusade properly.

Luckily, my task was mostly an easy one. The crosspiece on the chain-sword made my life incredibly easy, and I simply put on some music, and went about the task at hand. The only challenging model was the ‘not sergeant’ from the second, five man sprue. Since he was not a sergeant, I equipped him instead with a drawn pistol but holstered sword. I took the same approach as the Primaris Lieutenant, and had it drape naturally across the body to wear the sword sat on his hip.

Proper Templars; No silly Bolt Rifles here (Although, those have their place, and I will elaborate in a later post…)
Ready to rip and tear, until the job is done. And in the 41(2nd?)st Millennium, it is never done.

Of course, this leaves the Eradicators and the Chaplain. The Eradicators, while a stupidly good unit, are going without chains; They are ranged warriors not out of choice, but out of a job that needs doing. Temporarily putting honour aside to focus on killing; the Black Templars don’t have to like it, but at the end of the day, we are here to kill Xenos, Heretics, and Mutants. A melee weapon is preferable…not needed.

On the other hand, the Chaplain is not done simply because he deserves more. With such a badass pose (finally, a Primaris Chaplain without a stupid, Dark Angels style, robe!), he deserves only the greatest of what I can do. With Grimaldus being added to my Crusade roster, the Indomitus Chaplain represents a ‘line’ Chaplain of the most zealous, loyal Chapter around. And that cannot be a rushed, or half done job. He must be an exemplar for all his Primaris brethren of what it means to one of Sigismund’s Crusaders.

And with that massive, evil tease, I shall leave you. Hopefully, I have something before long to show you. But for now, Ave Imperator, and Happy War-gaming, wherever in the world you might be!

Kill-Team After Action Report!

First Battle Round, yes thats a Deathwatch Veteran with a Storm Shield vs a bog standard Guardsmen. This didn’t end well!

So, after a week of frantic batch painting, I finally got a chance to run the Catachan 890th in a game of Kill-Team! They passed their first test with flying colors, sure, they didn’t win but they didn’t fail me completely either.

It was, as always in this wonderful club I’m in, a much grander event then just a 1v1. No sir, I jumped into a 4 player match, with the mission being Recover Intelligence. With 5 objectives, the ones furthest from your deployment being worth 2, close ones worth 1, and the centre worth 3! The opponents had Orks (A really nice throwback list with the old 2nd edition starter models, and a bunch of Lootas.), a group of Deathwatch, and a mostly primaris Minotaurs Chapter astartes force. The orks started far from me, at the other end of the table, and I had Deathwatch on my left and Minotaurs on my right. It was going to get bloody, fast.

The angry Space Wolf with the Heavy Thunder-Hammer was a damn menace, but was distracted squishing my dudes, leaving the objective alone.

1st turn casualties, including my comms specialist and my sniper!

Surprisingly, despite some heavy 1st turn losses, the other players started to focus mainly on each other, and of the two Deathwatch Marines that came after me, one fell to a flamers overwatch, and the other, while not actually dying, started to chase a guardsmen to the edge of the board and kept him away from my objective. For morale reasons I wanted to keep my lads together, but the presence of both a frag cannon and a missile launcher in my opponents teams meant I had to scatter pretty quickly.

A thorn in the side of every other player, this Minotaur heavy specialist was scary indeed!

Cover is my friend, but melee doesn’t care. These guys had to leg it from a crazed Space Wolf.

With the centre objective controlled by the Minotaurs, the Catachans fanned out, and I started to eek out wounds where I could. One deathwatch marine, as stated before, fell to overwatch, and luckily for me, it was the storm shield! I stripped a couple wounds off some Minotaurs with my Scions, but their Trans-human Physiology and 2 wounds made them a tough nut to crack.

Cut off, and alone, these 2 scions put in some work, wounding a marine and killing 3 grots before being taken out of action.

I may not have killed much, but with the Space Wolf far from my one objective I stayed in third place till the end of the game. I had a chance at the centre, after a well placed grenade cleared out some grots, but my opponents rallied and killed my scions before I could make good on it. On the other side of the table, the Deathwatch was being swarmed by Ork Boyz, while the Minotaurs were splitting their shots between me and the Orks, and both of us were credible threats.img_4386img_4380img_4378img_4377

Insane Bravery kept me in the fight longer then I should have, but in the end it was too little too late. The Ork player made a come from behind push, and despite being broken took the objective in his last turn, taking 1st right from under the nose of the Minotaurs.

“Is he still behind me?”

“Where in the Emperor’s name IS everyone!?”

The final score ended with me in 3rd, the Deathwatch in 4th, then the Minotaurs in 2nd and Orks in 1st! A great game, flowed really well, and I have to say, the elegance of the rule-set really showed; never feeling too complicated or bogged down, but still feeling really tactical.

I’m the A! Sure not a lot of points, but I was being chased by a scary dude with hammer so I’ll take what I can get!

Despite this, I don’t feel like my list was terrible; Lasguns are a lot more effective when their not facing tanks or high toughness enemies as much, and flamers and grenade launchers are actually useful! I’m not a competitive guy, and my list was put together more for fluff then actual effectiveness, but I never felt drastically outmatched. I had almost as many bodies as the Ork player, and my guys could shoot better. Next time, I’m going to stick a little closer together and focus fire a bit more.

A great game, with a great bunch of guys. Kill-Team I think will be a staple of this blog going forward! But, while I’m making a lore post today as well, that’s it for gaming! So as always, Ave Imperator!




You folks got a sneak-peek (So far, folks = 0, so this is just me future proofing out of sheer optimism!) at my Catachan Kill-Team.

Trooper Jackson Caulfield Jr, Comms Specialist.

When I was deciding what to play for Kill-Team, there really was only one option for me; Good old Poor Bloody Infantry. But while my Vostroyans are beautiful models, they didn’t strike me as the kind of regiment that engaged in special operations regularly. Its not that they don’t, there is enough lore and fiction about them that says otherwise, but specifically MY Vostroyans are a siege regiment, set up to pound a position to mulch in a time-frame of months, if not years, and through sheer attrition. Ask them to take an entrenched position, and they’ll do it with bayonets fixed and a prayer on their lips. But for clandestine warfare, I felt like something else.


Enter the Catachans. Tough, individualistic and self-reliant. In open warfare, they’re just as good as normal line infantry. But in jungles, be it actual ones with trees and scorpions the size of houses, or urban ones with tight networks of sewers and alleyways, They’re better then most.  Perfect for Kill-Team. I never wanted to do a whole army of them, but a squad or two? Kill-Team offered the ideal excuse, and I think that was Games Workshops intention, so me-0-them-1.

However, the Jungle Fighters kit is OLD, very old, around 1998 if I’m not mistaken. and good lord the paint scheme on the web-store isn’t doing them any favors, with its very 2nd-3rd edition style of extreme highlights. 99120105040_JungleFightersNEW_01.jpg


Luckily, the command kit is far newer, and looks amazing!


So I bought one of each, and set to work. The older kit was a dog, and immediately put me off the idea of ever doing a full army. The newer kit was much better, and went together like a charm. And between both, I had 12 kitted out Jungle Fighters! Fair tip to anyone with the same idea; use the best plastic glue you can get, and that isn’t the GW stuff. I swear by Tamiya Thin, and it has a brush applicator. Use that to smooth out the join between muscle, lasgun stocks, and torsos.


The old kit, given a bit of TLC, actually doesn’t look bad at all. Trooper Caulfield here is 100% old catachan kit, and looks the business! After a marathon assembly session with Rambo and Predator on in the background, I had them all ready for paint. img_4333


And this would have been it, at least for a while. But, having followed the Campaign rules to put them together, I hadn’t thought of doing a matched play version of the list, leaving me almost 30 points short. While having less points gives you more command points to use in the actual game, I figured having more bodies would help more in the long run, especially since you get command points anyway every turn! But, while I had a few catachan bodies left, the poses they offered looked really meh. So, I figured the Catachan boys were on a rescue mission, and had picked up a couple of Scion lads!


Now this kit is really divisive. Half the people I talk to love the kit, me included. It has that distinctly gothic insanity of the Imperium nailed to a T, and bringing back the beret heads from the ancient plastic stormtroopers kit from 2nd was a stellar move by GW’s sculptor.

One of the original 2nd Edition stormtroopers. I got this in exchange for a Tanith Guardsmen of mine at my local club!

However, the other half of people I talk to LOATHE the kit, for much the same reasons why I like it; that Gothic insanity. To be fair, the two kits that were phased out in favour of scions were beloved by many, especially the cadian styled Kasrkin. These were more traditionally sci-fi and military in comparison.

Cadian Kasrkin

3rd edition era Stormtroopers

I can’t say that the latter group is entirely wrong, the Kasrkin were gorgeous models. But they suffered badly from being so distinctly Cadian in appearance. They didn’t have their own identity, and while they fit in really well with the Cadian Shock Troops, they never really worked for anything else unless you were willing to convert them, and since they were metal that wasn’t the easiest thing to do. The 3rd Edition sculpts are more generic, and were the ones I preferred back when I was first getting into the hobby. But they suffered from wonky scaling issues and again, being metal meant if you wanted weapon options that weren’t a distinct model, out came the Dremel and clippers.

So, rambling on aside, the Scion kit is very characterful, and full of great bits for every Guard player, and being the sucker I am I’ve now amassed far more scions then I’d ever actually use. Using two of them for Kill-Team actually meant them seeing the table, and 2 almost exactly put me at 100ish points (I’m actually 98 points, but I don’t feel the need to spend that extra two).

3rd Squad, 2nd Platoon, 890th Catachan Jungle Fighters, the “Rats”. And, from whats left of their disastrous commando raid, two Scions from…a regiment I haven’t come up with yet!

I’ve yet to actually play a game with them, but I’m looking forward to it! Lots of bodies, and plenty of special weapons without going into the plasma-spam cheese of the month. I’ll be sure to take pictures!

Its not all Kill-Team though. About 2-3 weeks before starting this blog I began cracking away at my Vostroyans, and starting with the command squad, I have the Vox, Banner, and Company Commander done. You saw the company commander yesterday, but heres the other two! img_4365img_4364

The banner needs freehand writing work, but the models are beautiful and really take well to paint and washes, so they’re not as intimidating as they first appear. I just have the grenade launcher, which to be honest is of dubious value and may be replaced by a sniper, and the medic with his lovely massive syringe. I look forward to sharing them!

As always, Ave Imperator!




A New Beginning


So I started this blog, if one could call it starting, sometime in 2013. I made one post, then, doubting myself, never continued it. I’ve since then both matured as a gamer and as a person, and feel like giving it another go.

My wargaming inspirations are many, but probably easily in the top 3 is the work of KrautScientist, and his blog, Khornes Eternal Hunt. His emphasis on fluff and context for his miniatures has always fascinated me, and has laid much of the groundwork for my own humble contribution to the 41st Millennium, the planet of Whitefall, and the 1st Whitefall Light Infantry. This blog will focus on 40k proper, Kill-Team, and my occasional dalliance in historical wargaming. I hope that this blog will motivate me to keep painting, and maybe meet some lovely internet denizens along the way.


Of course, this blog will also be full of semi-competent painting, horrible tabletop tactics( my basic strategy consists of fixing bayonets and charging literally everything, and this goes pretty poorly most of the time!). So, now that you know what your getting into, into my first real content!


Yes, thats my attempt at a Vostroyan Company Commander. The Whitefall lads…haven’t aged well and I’m planning on redoing them or cleaning them up before posting them. But the 78th Vostroyan Siege Regiment is my current project. I’m fairly happy with him, even if I’m terrified of edge highlighting! I’ve since touched up his bionic leg. You’ll see him again when I post the full command squad.39390197_267609360731570_3045898357152153600_n(1)

Of course, I’m playing as well. This is far from the 78th’s first outing, but it was the first on camera! This was at a private club I belong to, a great bunch of folks who have definitely made me want to play more! The 78th took to the field with my friends Tank Company, against a seasoned Imperial Guard player fresh from Gen-con. It was a slaughter, but I had a blast nonetheless.39329256_219542155388187_8580505004186533888_n

With the release of Kill-Team, I came to the conclusion that while finely dressed boys in crimson make a stirring sight, they are a bit too flashy for sneaky-beaky work. Enter the 890th Catachan “Rats” Jungle Fighters!catachanjunglerats

They’re a mix of the brilliant command squad box, and the….less then brilliant Jungle Fighters box. But, they don’t look “thin your paints” terrible, and will do the job of blowing up generators and stuff all while being extremely 80’s about it.

Anyways, thats it for now! feel free to comment on how awful my painting is, or just even to say hi! This time, I feel like I’m going to continue! Till next time, Ave Imperator!