I’ve been on a good painting kick, and to keep it up, I decided to let these Imperial Death Troopers jump the queue! I got these a long time ago, along with Director Krennic himself, when I first got into Legion. They just look so darn cool!
Honestly, we don’t have a great deal of lore on these scary looking troopers. We know they have some sort of body augmentation, and that they are the elite troopers of the Imperial Intelligence division. They do go on missions, and are trained in everything from guerilla warfare to unarmed combat…but are most often seen in current lore as bodyguards to Director Krennic, Grand Admiral Thrawn, and even Vader and Grand Moff Tarkin at times.
More tellingly in the films, Death Troopers hit like a freight train, and actually hit in the first place. They cut through unnamed rebels like a hot knife through butter, and even give the named characters a bit of pause.
With such hype, one might expect that I’d have painted them a lot sooner, but a bad prime job left them overly shiny and tacky. I left them for a few months, and they eventually dulled down and lost their stickiness. And I felt optimistic that I could get them done during this marathon of painting progress.
Lets have a look at them!
They posed a bit of a challenge, as they are predominantly black overall. In reference photos, very few details are not either a matte black or gloss black armour. I decided to go for a subtler drybrush then on my Imperial Special Forces units, to maintain that dark tone. While this leaves them hard to photograph, I hope that shows up a little.
I did their helmet filters in green as some of the action figures have, to add some contrast. I also tried out a different wash; instead of Nuln Oil, I used Biel-Tan Green to add some creep factor into the armour. This doesn’t show up on camera very well at all given my current lighting set-up.
They were all based as per my Imperial armies theme, the campaign on Mimban. Death Troopers canonically exist by 13BBY(Before Battle of Yavin, a common date nomenclature used by Star Wars) and therefore could see some action there in their intended role as commandos, not just as glorified bodyguards.
That being said, they will be used in-game as a bodyguard entourage by Director Krennic…so I guess that is still a bit contradictory. Legion is a much more ‘gamey’ ruleset then I’m used to, and lore and crunch must exist apart, not necessarily in tandem as I would in 40k. This is not such a bad thing, as the game does seem like a lot of fun from the couple games I have managed to play.
I don’t think I will need another squad of these death-dealing spooky troopers, so this was a fun little unit to get done without any worries about being consistent with a later unit.
Anyways, that is all I have for you today! I hope you all are staying safe, and Happy Wargaming wherever you are!
Almost two years ago, I made a post about heading to Miniwargaming. In that, I dropped a side note saying I had started playing Konflikt 47. The game came into the Clubhouse like a whirlwind, and left as quick as it came. While I still have a few opponents, the lack of activity locally killed my interest short-term as well.
It is funny though. The game was popular for being so utterly different then the usual 40k grind, yet 40k was what did it in again. I never sold my stuff, instead stuffing it into a bin and forgetting they existed.
My friend in the city profited this, acquiring a Japanese army in one fell swoop. This has successively revived my interest, and I started to unbox my old models, to give them a quick paint-job and put them on the table.
I wanted to do a Walker for this, as Konflikt allows for some weird and wonderful Mechs to take the field alongside normal troops….but my Bruin walker suffered from a bad resin mix from the factory that wasn’t apparent when I put it away, causing it to be sticky and shiny. Warlord is replacing the model, despite the age of the purchase, and I hope to feature the replacement when it arrives.
But, I did get a nice surprise. Pre-Pandemic (literally by days!) I had made a trip to the city and grabbed some firepower for my Konflikt British Paratroopers. It was a choice between the A34 Comet or a Centurion Mk3, and I went with the bigger tank in the end. I had completely forgotten about it when I dug the Red Devils out to paint.
This was a very pleasant surprise, and even more nice was that it was only -3 degrees outside….so it quickly got a coat of Vallejo Russian Uniform, a colour that works really well for British armour.
Now, I’m not the best painter in the world, and this is a big, hefty chunk of resin. So I didn’t get too fancy. I wanted something dirty, generic enough to be used in NW Europe and (Spoilers!) pushing into Burma/Thailand…and maybe even Korea.
And today, an hour ago, it was done! Lets get to showing it off!
I have left off the divisional markings, although once I get decals I will apply some other markings. The reason for lack of divisional logos gives me some lee-way in using this for three different theatres, Korea for Bolt Action, and NW Europe and Burma for Konflikt. Your thoughts may vary, and I’d love to hear if my idea is daffy or not!
I had a lot of fun painting this, despite my shaky hands. It looks good enough for tabletop!
As for Konflikt 47, I have some plans. My Paras will need some painting, but such troops and their camouflage will take some practice and skill I don’t quite have yet. I do have US Marines, but with their Walker currently out of commission, I lack heavy support. What I do like about this tank is I can quite easily swap out the supporting infantry for different theatres.
My plan is to grab either the Korean War British Infantry Section box…
Or I could grab a box of Chindits….
While the war in Konflikt has dragged on for quite a while longer, I personally feel the Chindits fit the ‘look’ I’m going for much better. Conversely though, the Korean War Section allows me an ‘in’ to the Korean theatre for Bolt Action proper….that may be a bad thing!
If you have any thoughts let me know, but I think I probably will end up with the Chindits, as they are just so characterful!
Well, that is all I have for now! Happy Wargaming wherever you are, and stay safe everyone!
It was the day before New Years, and I can see the mistake already unfolding. Having now built up and rather enjoyed making my Late War British Army for Flames of War, and the weather making me unable to undercoat models, I had a thought…what harm would it be collecting a Mid-War British 8th Army force, just for fun?
The price tag of such a force, that I really didn’t think would see much play, was pretty large and almost put me off entirely. Of course, at that same moment I found this, on the website of a store getting out of Flames of War.
This, frankly, was a staggering amount of models. While lacking infantry it covered the armoured side of things quite comprehensively. I had just gotten paid….while I won’t get into details of how much I spent, I will say I saved an insane amount of money, to the tune of hundreds.
I didn’t truly realize what I had gotten myself into until I opened the very large parcel.
It is well over what I can foreseeably use all at once, but I have many options to make varied lists out of. I got cracking the same day, and after a while, got Monty’s Desert Rats out of the way. This consisted of three Crusaders, five Grants, and two 17/25 Pounder ‘Pheasant” Anti-Tank guns.
Next up I assembled a troop of Valentine II tanks, sturdy Infantry Tanks meant to keep up with and provide support to infantry…at the cost of speed. Valentines are slow!
A 6-Pounder platoon provides some light-AT options. While I also have the large 17 Pounders, there may come a time when I want something less overkill.
A Motor Platoon gives my force some infantry, best at taking and holding ground. The detail isn’t as good as the late war British infantry, but they’ll suffice.
A few Humber Scout Cars help me keep tab on the wily Germans. The Humber is a rather large vehicle, and will help me get my Grants where they need to go.
Of course, seeing as neither of my two gaming groups have opposing Mid-War forces at the moment, I thought how bad would it be if I made a small Afrika Korps list to demo the setting and game with? They would be considerably cheaper, as their stuff generally costs a great deal more points.
With that, and a cheaply snagged box of Rommel’s Afrika Korps secured, I started yet another army! While I have only a few models complete, here is what I have started with.
So those are the models! I still have a lot to build, and I’m really looking forward to getting them all done before Lockdown is over.
Now, El Alamein and the North African theatre of conflict hold special places in my heart. My Grandfather served there, and ‘getting it right’ matters a great deal to me. And it is an ideal front to cover with the Flames of War ruleset.
El Alamein is rightly considered one of the turning points for the Western Allies. As a wargaming subject, you can certainly do much worse! With easily available maps of the battlefield, I’m hoping to make a table that can easily represent different parts of the battle with ease.
I’m hoping I can snag a player or two locally, after Lockdown is over, to play out some battles on the Alamein front. Luckily, seeing as the rules are quite similar to Team Yankee, it shouldn’t take long to teach. My friends in the city have decided that if I’m willing to do Late War for them, they can do Mid War for me, and Patton’s Fighting First will hopefully see my table. My other friend is going for the Afrika Korps as well, using a different type of list then what I am using.
But that is all I have for you folks today. My recent foot surgery has gone slightly awry, and I’m stuck on bedrest. More time to plan the battles to come! Next time I post about Alamein, I’ll have terrain sorted for it, and some more models built to fight it.
So, Happy War-gaming wherever you are! And Stay Safe everyone!
In my last hobby post, I featured some Flames of War Sherman V tanks, the start of the British starter force I was working my way through.
Well, just in time for the New Year, and mug of Earl Grey in hand, I have finished the lot!
This starter box is a great deal, and was a lot of fun to work through, even if it did seem like a slog near the end. My friends in the city have all the other major Late War factions covered, so my addition of some stiff upper-lipped Brits to the party will make for some fun battles! I may even have some competition locally, once Lockdown is over and it is safe to do so!
It was a decision between the Soviets and the British for me to play, but really, the choice wasn’t hard. I have always been an Anglophile and my love of the Sherman tank, especially the vaunted Firefly, meant I went for the older, Fortress Europe released box set. There is a newer box, for the D-Day landings specifically and featuring the Desert Rats, however I wanted a force with Shermans, not Cromwells.
Without any further delay, lets have a peek at what came in the box!
First up was the Churchills. You get three in the box, with the Late War sprue variation. I could have built them as later Mark VIII or Crocodile Flame Tanks, but instead I went with 75mm armed earlier pattern Churchills, which from my research were fairly common in Normandy.
I intend to use these tanks to support my Motor Platoon, and take objectives, not to hunt my opponents tanks. But if pressed, the 75mm is no slouch!
The Churchills proved to be my favourite of the bunch; A lovely kit to build with a stupid amount of options. I’ve picked up the D-Day British unit cards so while the box comes with the Italy version, I can field them as the proper Normandy configuration.
Next up we have the M5 Stuarts! Not my favourite variant of the Stuart chassis but a great kit nonetheless!
This was another easy, fun kit to build. I had no trouble with it, and they went together in an evening. These tanks will serve as my spearhead and flanking choice, to get the rest of my armour to places it’ll hurt!
My favourite Stuart is the M3 ‘Honey’ fielded by the British in the desert, but those are long in the tooth by now and these newer, M5 Stuarts replaced them by this point in the war. It’s a better design, and the extra point of armour might save them from the odd anti-tank shot.
Next up we have the 17pdr SP ‘Achilles’, a kit I thought would be a bear to build but turned out surprisingly well.
I actually enjoyed building these a lot more than I thought I would. With three options for the kit, the hardest part was making sure I picked the correct options. The crew took some creativity to fit using the tank commander sprues included in the box.
The crew I’m strictly just okay with. They could be better, but they give enough of the appearance of a crewed tank destroyer that I’ll give them a pass. I can’t see anyway of making this better without losing the Battlefront Miniatures characteristic turret peg. A minor criticism to be sure, and I’m still more then happy to field them.
I’m not sure tactically how to use these yet, but seeing as I only have two Fireflies they might be a crucial unit against my friends Panther’s, Tigers, and the odd IS-2.
Rounding out the armoured contingent, if only technically, are some Universal Carriers!
These were an easy and fun kit to build (One can sense a pattern here!), but having not played Flames of War yet I can’t seem to find a use for them. They are an additional scout unit, but with just Brens they are strictly anti-infantry. Not a bad thing by any means, but both my opponents field mostly armoured formations!
While the option exists to field them with PIATs, this option was not in the box. I have a lot of anti-tank as it is, so perhaps they can find a use solely harassing enemy infantry. I may go back and replace the Bren gun on the top with a Vickers, drastically increasing their firepower.
The box has not yet given up all of its goodies. I also got a Motor Platoon of infantry to accompany my tanks!
I was expecting soft sculpts, but in all honesty these are great! The detail is mostly sharp, and at this scale they are particularly good, and durable! The kit comes with only five stands, but the sheer amount of spares has me wondering if I should get a few more!
I assembled them glued to the stands; my limited experience with Team Yankee infantry has shown me that it is fairly easy to paint them on the stands if you aren’t overly picky about detail. Still, they should have enough detail to take a wash well.
I intend to use my infantry to hold my own objectives on the defense, or to aid my Churchills on the attack. With a PIAT team of their own, they can defend themselves against armour in a pinch.
Finally, we have four 25pdr Field Guns! I was expecting these to be rather fiddly, and they were a little. But they still went together rather quickly!
While small and rather fiddly to put together, the limited parts count meant they went together really fast. The majority of the time was spent laying out the crew on the bases. They are almost miniature dioramas!
For a unit I wasn’t too jazzed about, they were a lot of fun to build, and a good way to end off building the box. While these are already replaced with reinforcements in the way of Sextons, they are still really pretty little field guns, and might see some play on occassion!
This ended off the British Armoured Battlegroup Starter set. With the addition of a Sherman Armoured Troop, I’m now well placed to start playing Flames of War in earnest. Of course, that is when Covid-19 cooperates with us! I have already supplemented this existing force with some additional reinforcements, in the way of Sextons, Typhoons, and a Daimler recce patrol. I have also managed to snag a copy of the Command Cards, although that was from a foreign source and will be a while before they arrive!
I have yet to give some thoughts on what I will be painting these gents up as. I have an urge to either do a Canadian force, but that might be a bit on the nose given I am Canadian! Alternatively I am tempted by the Guards Armoured Division, and the decals I have will make that particular force doable right from the outset. Either way, I want to at least make a token effort on some historical authenticity.
This will be my last post of this year, and with that I wish you a happy New Year, no matter where you are, and may 2021 bring you happy wargaming! And until next year, God Save the King!
Merry Christmas! As I may have stated in previous posts, I am based out of Ontario, Canada. And, as of Boxing Day, the province is starting a 28 day ‘circuit breaker’ lockdown.
While as far as lockdowns go this is fairly relaxed, it does mean I’m both laid off(luckily, not permanently!) and probably staying at home most if not all day. I was running low on supplies, but luckily I had a few good paycheques and decided to treat myself.
Those of you who following the blog are mostly likely aware of my recent love-affair with Team Yankee. As my first foray into 15mm wargaming it has been a blast, and building up tiny tanks was actually my project for the first lockdown. While I’m still enthusiastic about completing the British I have begun, I’ve ended up with quite a few ‘modern’ armies, and I am very inefficiently plugging away at all of them. The Fate of a Nation box below is actually meant for my Iranian army.
It is a pretty good deal, with nine T-62s and two Shilka AA vehicles. Fate of a Nation itself I find very interesting, but alas my regular Israeli opponents favour the more ‘cool’ Merkava tank, and selling either of them on the Yom Kippur War is a tough sale indeed. However, seeing as you buy the Iranian unit cards separately anyways, you lose nothing by getting the Egyptian T-62 Battalion box, and actually save a good deal of money.
They are the full plastic kit as well, and I’m well and truly torn between assembling them as Soviet T-62s(which, bizarrely, can ally with Iran in the Oil War timeline…), which gives me solid AT-23 tank punch, or instead using them as Iranian ‘T-62s’, which were more likely North Korean Chonma Ho’s or Chinese Type 69’s in our timeline. Oil War allows the Iranians greater access to the Soviet toolbox then the Ayatollah ever got to play with, and one can take T-62’s en masse as a Revolutionary Guard flavoured tank company. I hopefully will make up my mind soonish!
Now Flames of War, a WW2 15mm game had crossed my radar before, I had always dismissed it because I played WW2 already with Bolt Action. 15mm seemed fiddly and time consuming, and I wasn’t sure I would enjoy the company level scale of the game. Team Yankee has proven I do, in fact, prefer the smaller models for company level actions and higher, and one of my friends in Toronto had gotten into it recently as his lockdown project. While chances are I won’t see him until the vaccines have rolled out, I figured I’d take a chance on the game in the hopes of playing him when the world returns to a sense of normalcy.
I was stuck on either the Soviets or the British, and in the end I went for Shermans instead of T-34s. These Flames of War Late War starters are really good value for money, and with the addition of one extra troop of Sherman V’s, I’m well set to play D-Day and onward with the contents.
For Christmas Eve, I decided to get cracking, and started on the Shermans.
Now I’ve got a lot of stuff to work on. My goal this lockdown is a bit more modest; clear my Flames of War and Team Yankee assembly backlog. Will I succeed? Chances are, no! But it’ll keep me busy and out of trouble. Tomorrow I will crack on with the T-62’s. If I’m feeling particularly handy, I might knock out some WW2 stuff as well!
For now, happy War-gaming wherever in this wonderful world you are, and a very Merry Christmas! Stay Safe everyone!
As so often happens in our hobby, I have wheeled and dealed my way into yet another Cold War army. This time, it is the patriotic poster boys themselves, the United States Army.
This was an interesting deal indeed, as it travelled between several people before eventually ending up in my hands. I was never intending to play Americans, but having an army pretty much fall in your lap is hard to say no to.
My plan is for this army to be a ‘demo’ army, one I can wheel out at the Clubhouse for games if a person doesn’t own a Team Yankee army and wants to try it out. Of course, I’m getting awfully attached to these wee plastic men, so I reserve the right to be selfish and keep the Freedom all to myself.
However, this army was a hodgepodge, mixed from many sources and missing a few of the unit cards. I decided early on that the M60’s (the not-Abrams tanks on the left) would instead be used…for yet another different army. But more on that later. The rest of the force was viable, and I decided to add some of the newer releases, along with the newer book, to my collection.
First up, I added some more modern airborne punch with two Apache gunships. While the jury is out on just how ‘good’ these helicopters are in Team Yankee, the kit itself is beautiful and a great example of how far Battlefront has come in their kit design.
Secondly, two of the Abrams tanks in the army I got were done up as the later M1A1 variant. While, oddly enough, the kit included this option since its release many moons ago, it was never reflected in-game until the American book release this year. As such, I didn’t have the cards.
I also wanted more of them, so I purchased(on sale, might I add!) an additional platoon of Abrams. These will be assembled as 1 M1A1HC, and 4 M1A1 tanks, allowing me in total to field two platoons of three and command of these heavy-weight US bruisers. Expensive points wise, but with T-80’s on the prowl I’ll need the protection…and firepower.
While the rest of the Abrams remain on sprue, I have managed to assemble the command tank. With just the auxiliary power unit being the only difference(on the kit, the real tank differs quite a bit!), I wanted to add some spice to the model.
I was inspired by a model Battlefront did, featuring an ACAV turret from an M113 APC on an M1 Abrams. While in no way historically accurate, or even doable(I have no idea if the cupola would even match up correctly), it had the advantage of looking really cool.
So, I cued the music, and got to work.
While I took some pretty large creative liberties with this tank, I hope it looks good! I personally quite like the effect it gives off, and the calibre of the machine guns remains the same so no conflict with the unit card. Perhaps the Captain here is leading his company into a West German town, and traded for the turret. A tank like this deserves a little story to go with it.
Christmas promises some Bradley’s to go with my Abrams, so I can mount my grunts into some more protected transports. While the M113’s aren’t bad, I did want something similar to my British Warrior IFVs.
As for the rest of the army….Since I lacked unit cards for the M109 artillery pieces and the M60 tanks, I had to think for a bit. The M109’s I can easily grab the new plastic M109 kit to add some additional firepower to the battery, and grab a slew of extra cards as well, the M60’s were another matter. I didn’t see myself using them as Americans, Marines or regular Army. And they weren’t kitted out as Magachs for the Israeli variant either. And I know two people with Israeli armies anyways.
But one other nation in Yankee also use M60’s, and that is Iran. With the Team Yankee sale on at Meeplemart in Toronto, I purchased the Iranian unit cards, and two boxes of Ayatollah’s Revolutionaries. While I’ll need to steal a Chieftain command tank from my pile of unbuilt Brits, combined with ten M60 tanks I have, at least at my local level, a viable force.
I’ll be chipping away at my pile of unbuilt Yankee goodness over the next few days during my surgery recovery, so expect a few more blog posts over the holidays. Happy War-gaming wherever you are, and Merry Christmas!
Sometimes, you just need a palette cleanse. An easy paint job to brighten your spirits and fire you up for additional painting.
I chose for just such a task a Vickers Medium Mk2, a very interesting interwar design. Large and slab sided, and not particularly fast, these tanks are out of date by the Very British Civil War timeline, and in our timeline only saw use in small numbers in Africa in World War Two*.
This was one of my earliest prints that I have done, and the bow-legged tracks betray my lack of skill at the time. Still, painted up, I’m hoping it will do sterling service on my gaming table, and look good doing it!
I primed it Vallejo Russian Uniform, a colour that seems, for some reason, to really resemble the off-green the British Army used.
The tracks I did in an Eshin Grey, and the metal components Army Painter Plate Mail. I then sponged Plate Mail around the tank as severe weathering. Finally, I used Nuln Oil to fill in the metal details on the tank, giving them a more worn appearance.
I found the free-hand detail to be quite difficult, but serviceable. In my excuse for painting, I have decided that these are hand-painted by the crew, and this crew is particularly sloppy!
Still, for a quick paintjob to get it on the table, its not the worst! I can always go back and add more later.
Behind the tank you can see a section of infantry! Those will be next, bringing my force to twenty royalists and a tank. An HQ section is after that, and I can start fighting for King Edward VII in style! Of course, for such a battle one needs an opponent, and luckily my friend has been working hard on his Albertines! For those fresh to Very British Civil War, that is our timeline’s King George he’s fighting for, to put on the throne.
As lockdowns and shutdowns, and other various bits of stressful news come in, I will admit I sometimes find it hard to work up the hobby energy. But I’m really keen on getting my Very British Civil War guys done before I next see my friend next. Goals keep us going!
But for now, that is all I got. Happy War-gaming wherever you are, and God Save King Edward!
*Note, I may not get my history right. Don’t quote me without doing your own digging first!.
Once upon a time, this was a primarily 40k-centric blog. Over the years I have adapted and switched to new games as they have come and caught my fancy, but it isn’t like I have stopped collecting or playing in the mean time.
However, my tastes over time have changed, and looking back at my old, reliable Russ fleet, and having played games with more realistic stylings recently, they didn’t hold up well. I now own a 3D printer, but printing whole alternate tanks was still a difficult task…a print-bed is still a limiting factor. I wasn’t really looking all that hard, when I caught wind of II GARGOYLES STVDIO, a patreon who had done in the past a T-34 styled upgrade kit.
However, this kit was meant for the newer styled GW Russ, which I only have one of. My fleet mostly consists of older, early 2000’s and 90’s Russ hulls, and that meant the back extension would not fit, as the engine bay on the older models is offset instead of centreline.
However, all the stowage will fit just fine, as well as equipment and other paraphernalia. What particularly interested me was the main gun; a replacement for the notoriously large calibre Leman Russ Battle Cannon goes a long way in making the Russ ‘work’ better from a realism angle. I really liked the T-34/76 style it has going on, and took one of my older kits apart.
However, because the upgrade kit was designed for a newer kit, some modification was needed. This was actually doable as opposed to the rear hull extension. Since I am pointing people toward the Patreon, I figured I’d show you quickly how I did it.
This is the first step on my Russ overhaul, and I won’t be stopping here. I am also going to ‘try’ and undo the side-pieces on my Chimera APCs, but I did too good a job the first time and I don’t think they are coming off! Luckily, a friend of mine got me a Chimera a year ago I have yet to build, so I will be putting the new suspension unit on that kit soonish!
I highly recommend checking out the Patreon for II GARGOYLES STVDIO at https://www.patreon.com/2gargoyles, as they have a lot of really cool stuff! They have this month a Dino-Riding Rough Rider unit, and in their backlog you can grab regular, horse mounted Rough Riders and various other bits and bobs, like the Tank Upgrade I got here!
I will have some more, non-40k content for those who enjoy that later this week! Covid-19 has well and truly entered a new stage, and I am skipping my local clubhouse visits until the situation in Canada gets a little better. More time for hobbying and blogging, and anyone who finds this content interesting is in for a treat!
Until then, Happy War-Gaming where-ever you are, and stay safe and positive as best you can in these trying times!
Back around March, when Covid-19 lock-downs first started hitting Canada, a bunch of my friends and I decided to do a lock-down game, a project to get done before we saw each other next. We decided upon Team Yankee. This initial period is documented on my blog! However, as new games and of course 40k 9th Edition came along, I got really, really distracted.
Still, I wanted to play Team Yankee. My issue lay in the fact my opponents lived a good 2-3 hours away in the Greater Toronto Area, so it was getting hard to muster energy up for a game I wasn’t going to play for a while. Then, because I needed to get through my backlog, I took all my stuff to my local Club.
The sudden interest generated by my sizable collection led to a few people locally buying in, which is great news for me playing the game, bad news because I had nothing done!
Now my British force for Team Yankee is arguably my better army; new book, hard hitting super tanks, Milan teams…etc. But my Australian/New Zealand army kept calling, and since their infantry, which I decided to do in “Jungle Greens”(the issue of Auscam was slow and ponderous…), were considerably easier to paint then my horde of Brits in camouflage, I decided to tackle them first.
I primed them with what I had, Russian Uniform by Vallejo. I’m hoping that since its a good olive color I might get away with it.
I decided quick and dirty. These Australians are tired of sitting in a box…they want to fight! I blocked in the main colours, unfortunately that meant a lot of greens on greens. Still, that is the colour of the gear, so that is what they had to be. I took as many opportunities to get some additional colour in there.
They took the wash, Agrax Earthshade, quite well. Stirland Mud was applied liberally to the base. Once dry, I asked my local group if I should add grass. All it took was one person to comment to get me to do so…and I’m glad I did, it looks considerably better! Thanks Nick!
Of course, I still have the full mechanized platoon to get done. And another. And my Milan teams(In the Australian list, it is probably my best chance against the T-80’s I’ll be facing soon…). I have my work cut out for me!
I might give the DPM on my British troops a try soon. These Australians were not as hard as I thought they would be, so I’m eager to see if I can successfully paint camouflage.
With a new Soviet, American, and Canadian player locally, my ANZAC’s will be busy in both exercises and live action against the Warsaw Pact.
For now though, that is all I have. I do have a King Edward model I’ve been cracking away on for VBCW, but until it is just right, I don’t want to post it! Happy War-gaming where-ever you are, and crack open a Foster’s with your mates! G’day!
It occurs to me lately that I talk about Empires and Emperors quite a bit. It’s a bit of a bad streak. I love Democracy, but I’m a sucker for fictional authoritarian governments.
I don’t know why I find the Jackboot so interesting but, given a choice, I tend toward Humanocentric factions in games. Be it Warhammer 40,000, the British Empire of our world, any sort of absolute monarchy or dictatorial government grabs my attention.
Of course, Star Wars is a favourite here. I grew up in the 90’s watching the Original Trilogy, and was a youngster when the Prequels hit theatres. I don’t dislike the Prequels as much as most people do, and I was a big fan of Legends material when that stuff was ‘Canon’.
The Galactic Empire was one of the original ‘evil’ factions I liked, and even when I got into 40k, there was a lot of cool Star Wars stuff I wanted to do. I was big into the Star Wars Miniatures game by Wizards of the Coast, and had many, many models. But being a blind buy, collectible card game style system meant I never really had enough of one faction to play the ‘big stuff’.
X-Wing was a game changer. Pre-painted, and with my particular interest in space combat in Star Wars, I was hooked. I still play a lot of it, but being that it was a pre-painted system, there wasn’t a lot to talk about on this blog.
With both X-Wing and Armada, the movement tool made sense; abstracting distances into range rulers and having movement dictated by templates made the dogfights feel real. The proprietary dice helped speed up gameplay too. But I was unsure when Legion came around, as to me, a ground combat game needs normal dice and tape measures.
A few weeks ago, my friend and I hatched an idea; playing a homebrew Star Wars systems in Legion scale, using either Bolt Action or 40k to do so. Having access to both Fantasy Flights models and terrain, and third party stuff, means we won’t have the lack of terrain that older Star Wars ground combat games had. There is a lot of support. We are focusing on the Clone Wars, with an eventual move into the Galactic Civil War period.
For the Galactic Civil War, I wanted to collect both sides, and do the conflict on the muddy world of Mimban to it’s completion, as a fun campaign. For those of you not in the know, I’ll link a video…
Solo wasn’t a great movie. But the fighting in the Empires early days, on the planet of Mimban, was fantastic, and captured my imagination. A showing from non-stormtrooper elements of the Imperial Army was a great call-back to older Legends material.
I was pleasantly surprised to see that FFG had made an excellent AT-ST model, and once I saw it, I had to have one. Combined with 3D-Printed ‘Grunge Troopers’ from a store on Gumroad, I had everything needed to make that scene from Solo a tabletop reality.
The AT-ST went together really well! Took less then 5 minutes once I planned the build properly.
Now I’ve been in and out of hospital the last week, and I needed a win. So, I took a risk, and jumped straight into painting this monster. I posed the model quite aggressively, making sure the laser cannons still pointed ‘forward-ish’ in the frontal arc. I then primed it in grey.
This was a speed-painted piece, and probably won’t hold a candle to most other painters attempts. But it certainly looks the part, and I hope you’ll agree its not that bad of a first go at it…
I was really happy to put this together! A real joy to paint and work on, and a much needed victory after my hospital visit!
Now…as for Legion. I was holding off, but it is looking more and more enticing. As I need Stormtroopers, Rebels, and all that anyways I figured I’d do the usual Fantasy Flight Star Wars thing and buy two core sets. And, since I’ll now have them….might as well try the game they are intended for, yes? I’ll only be supplementing my forces with 3D printed elements, not replacing it wholesale. That feels the most ‘fair’, and seeing as the stuff I’m printing is usually not available any other way, I don’t feel too bad about it.If any of you have tried Legion, let me know your thoughts on it! My homebrew 40k Star Wars ruleset for private use is still in the wings, but Legion has a lot of that flavour baked in, and I do like alternate activation systems…
For now, as I make progress I’ll share what I got! I do have for VBCW Mosely and the King himself ready to be painted, and I hope to share those with you shortly! And I’m playing Zona Alfa tomorrow! The Irish are staying home, but the Zone Rats and the Gopniks will be out in force!
For now, Happy War-gaming where-ever you are, and may the Force be with you!